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Mode 6: Difference between revisions
From SnesLab
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'''Mode 6''' is the least frequently used [[Background Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is enabled, the vertical resolution is also doubled.<sup>[1]</sup> It supports [[offset change mode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [[Color Math]] should not be used in Mode 6.<sup>[3]</sup> Tiles are 16 pixels wide and 8 pixels tall in Mode 6.<sup>[5]</sup> | '''Mode 6''' is the least frequently used [[Background Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is enabled, the vertical resolution is also doubled.<sup>[1]</sup> It supports [[offset change mode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [[Color Math]] should not be used in Mode 6.<sup>[3][7]</sup> Tiles are 16 pixels wide and 8 pixels tall in Mode 6.<sup>[5]</sup> | ||
The eight palettes for BG1 are located at [[CGRAM]] addresses 0h to 7Fh.<sup>[6]</sup> Each palette contains 16 colors. | The eight palettes for BG1 are located at [[CGRAM]] addresses 0h to 7Fh.<sup>[6]</sup> Each palette contains 16 colors. | ||
[[Direct Color]] is unsupported. | [[Direct Color]] is unsupported.<sup>[5]</sup> | ||
[[Mosaic]] and [[windowing]] are supported. | |||
=== See Also === | === See Also === | ||
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=== | === References === | ||
# https://nesdoug.com/2022/05/30/other-modes | # https://nesdoug.com/2022/05/30/other-modes | ||
# https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247 | # https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247 | ||
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# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] | # [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] | ||
# bottom left memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid | # bottom left memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid | ||
# https://archive.org/details/SNESDevManual/book1/page/n89 | # subparagraph 19.1 on [https://archive.org/details/SNESDevManual/book1/page/n89 page 2-19-1 of Book I] | ||
=== External Links === | === External Links === |
Latest revision as of 15:25, 18 August 2024
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Mode 6 is the least frequently used Background Mode. No games use it.[1][4] It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled.[1] It supports offset change mode. PVSnesLib currently does not support Mode 6. [2] Color Math should not be used in Mode 6.[3][7] Tiles are 16 pixels wide and 8 pixels tall in Mode 6.[5]
The eight palettes for BG1 are located at CGRAM addresses 0h to 7Fh.[6] Each palette contains 16 colors.
Direct Color is unsupported.[5]
Mosaic and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://nesdoug.com/2022/05/30/other-modes
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- 7.1 on page 2-7-2 of Book I of the official Super Nintendo development manual
- https://forums.nesdev.org/viewtopic.php?t=15087
- Appendix A-5
- bottom left memory map in Appendix A-17, lbid
- subparagraph 19.1 on page 2-19-1 of Book I
External Links
- demo including Mode 6: https://forums.nesdev.org/viewtopic.php?p=174494