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X Index Register: Difference between revisions

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=== Reference ===
=== References ===
# https://wilsonminesco.com/816myths
# https://wilsonminesco.com/816myths
# 8.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
# 8.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual

Revision as of 00:40, 7 July 2024

The X Index Register exists on 65x processors and often holds the current index when iterating over things.

On the S-SMP it is always 8 bits wide. It is the divisor for division commands.[2]

On the 65c816, it may be 8 or 16 bits wide. Indexing may cross bank boundaries.[1]

Unlike the Y index register, the value of the stack pointer can be transferred to/from X. See TXS and TSX.

See Also

References

  1. https://wilsonminesco.com/816myths
  2. 8.1.2 of page 3-8-4 of Book I of the official Super Nintendo development manual