We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

S-DSP: Difference between revisions

From SnesLab
Jump to: navigation, search
(linkify SRCN)
(linkify ENVX)
Line 24: Line 24:
| 07 || GAIN
| 07 || GAIN
|-
|-
| 08 || ∴ENVX
| 08 || ∴[[ENVX]]
|-
|-
| 09 || ∴OUTX
| 09 || ∴OUTX

Revision as of 12:38, 17 July 2024

S-DSP in region D4 of the jwdonal schematic

The S-DSP is the digital signal processor. It produces audio for the DAC and is controlled by the S-SMP. It is clocked by X2.

It has 128 registers (DSPRAM) that can be manipulated by the S-SMP, some of which serve no hard-wired purpose and can be used as general-purpose RAM. Registers with a ∴ before their name are written to by the S-DSP itself during active processing. Here are some of 128:

Address Register
00 VOL (L)
01 VOL (R)
02 P (L)
03 P (H)
04 SRCN
05 ADSR (1)
06 ADSR (2)
07 GAIN
08 ENVX
09 ∴OUTX
0C MVOL (L)
1C MVOL (R)
2C EVOL (L)
3C EVOL (R)
4C KON
5C KOF
6C FLG
7C ENDX
0D EFB
1D ---
2D PMON
3D NON
4D EON
5D DIR
6D ESA
7D EDL
xE ---

Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. [1]

References

  1. https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
  2. page 3-7-1 of Book II of the official Super Nintendo development manual