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S-DSP: Difference between revisions

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# https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
# https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
# [https://archive.org/details/SNESDevManual/book1/page/n167 page 3-7-1 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n167 page 3-7-1 of Book I] of the official Super Nintendo development manual
* subparagraph 22.5.2 on [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I], lbid.
# subparagraph 22.5.2 on [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I], lbid.


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]

Revision as of 19:40, 11 August 2024

S-DSP in region D4 of the jwdonal schematic

The S-DSP is the digital signal processor. It produces audio for the DAC and is controlled by the S-SMP. It is clocked by X2.

It has 128 registers (DSPRAM) that can be manipulated by the S-SMP, some of which serve no hard-wired purpose and can be used as general-purpose RAM. Registers with a ∴ before their name are written to by the S-DSP itself during active processing. Here are some of 128:

Address Register
00 VOL (L)
01 VOL (R)
02 P (L)
03 P (H)
04 SRCN
05 ADSR (1)
06 ADSR (2)
07 GAIN
08 ENVX
09 OUTX
0C MVOL (L)
1C MVOL (R)
2C EVOL (L)
3C EVOL (R)
4C KON
5C KOF
6C FLG
7C ENDX
0D EFB
1D ---
2D PMON
3D NON
4D EON
5D DIR
6D ESA
7D EDL
xE ---

Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. [1]

References

  1. https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
  2. page 3-7-1 of Book I of the official Super Nintendo development manual
  3. subparagraph 22.5.2 on page 2-22-1 of Book I, lbid.