We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
X Index Register: Difference between revisions
From SnesLab
(→Reference: 8.1.2) |
m (→Reference: pluralize refs) |
||
Line 21: | Line 21: | ||
* [[Accumulator]] | * [[Accumulator]] | ||
=== | === References === | ||
# https://wilsonminesco.com/816myths | # https://wilsonminesco.com/816myths | ||
# 8.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual | # 8.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual |
Revision as of 00:40, 7 July 2024
The X Index Register exists on 65x processors and often holds the current index when iterating over things.
On the S-SMP it is always 8 bits wide. It is the divisor for division commands.[2]
On the 65c816, it may be 8 or 16 bits wide. Indexing may cross bank boundaries.[1]
Unlike the Y index register, the value of the stack pointer can be transferred to/from X. See TXS and TSX.
See Also
References
- https://wilsonminesco.com/816myths
- 8.1.2 of page 3-8-4 of Book I of the official Super Nintendo development manual