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Mode 6: Difference between revisions
From SnesLab
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'''Mode 6''' is the least frequently used [[Background Mode]]. No games use it. <sup>[1]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is enabled, the vertical resolution is also doubled. | '''Mode 6''' is the least frequently used [[Background Mode]]. No games use it. <sup>[1]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is enabled, the vertical resolution is also doubled.<sup>[1]</sup> It supports [[offset change mode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [[Color Math]] should not be used in Mode 6.<sup>[3]</sup> | ||
=== See Also === | === See Also === |
Revision as of 01:14, 24 July 2023
BG Layers Available | |||
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Layer 1 | |||
4bpp |
Mode 6 is the least frequently used Background Mode. No games use it. [1] It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled.[1] It supports offset change mode. PVSnesLib currently does not support Mode 6. [2] Color Math should not be used in Mode 6.[3]
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://nesdoug.com/2022/05/30/other-modes
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- page 2-7-2 of Book I of the official Super Nintendo development manual