We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
User contributions for KungFuFurby
13 April 2021
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/F-Zero Adding category
- 17:5317:53, 13 April 2021 diff hist +64 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format
- 17:5217:52, 13 April 2021 diff hist +63 N-SPC Engine/Nintendo/Sound Module and Burn-In Test No edit summary
- 17:5117:51, 13 April 2021 diff hist +114 N-SPC Engine/Yoshidayama-Workshop Adding build sorting link
- 17:5017:50, 13 April 2021 diff hist +117 N-SPC Engine/Nintendo/F-Zero Adding build sorting link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/F-Zero Adding return link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding return link
- 17:4817:48, 13 April 2021 diff hist +38 N-SPC Engine/Yoshidayama-Workshop Adding return link
- 04:0304:03, 13 April 2021 diff hist −84 N-SPC Engine/Nintendo Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead
- 04:0204:02, 13 April 2021 diff hist −161 N-SPC Engine/Nintendo/Build Sorting Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
- 03:3503:35, 13 April 2021 diff hist +577 N-SPC Engine/Nintendo Adding the rest of the possible pages in here
- 03:2603:26, 13 April 2021 diff hist −10,299 N-SPC Engine/Nintendo Split all three games recorded so far into their own pages Tag: Replaced
- 03:2503:25, 13 April 2021 diff hist +566 N N-SPC Engine/Yoshidayama-Workshop Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +3,548 N N-SPC Engine/Nintendo/Sound Module and Burn-In Test Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +9 N-SPC Engine/Nintendo/F-Zero Add TOC location
- 03:1903:19, 13 April 2021 diff hist −169 N-SPC Engine/Nintendo/Build Sorting Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.
- 02:5702:57, 13 April 2021 diff hist +6,507 N N-SPC Engine/Nintendo/F-Zero Split from Nintendo page
- 02:1702:17, 13 April 2021 diff hist +332 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter)
9 April 2021
- 00:4600:46, 9 April 2021 diff hist +770 N-SPC Engine/Kemco Adding alternative way to interpret volume operation commands for V3.0-V3.1 only
8 April 2021
- 21:4321:43, 8 April 2021 diff hist +152 N-SPC Engine/Nintendo Adding hexadecimal translations to command IDs (and an output clarification on CPUIO0 for F-Zero).
- 21:3121:31, 8 April 2021 diff hist +747 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding hexadecimal translations to command IDs
6 April 2021
- 21:1121:11, 6 April 2021 diff hist +48 David Whittaker Sound Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 Rebecca Heineman Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 H-Sound Engine/Build Sorting Adding category
- 21:0821:08, 6 April 2021 diff hist +2,006 N Category:SPC Sound Engine Build Sorting Pages Created page with "A collection of build sorting pages. Each one generally contains the following, sometimes sorted into sub-categories: * Game Name(s) ** Name of the game. Sometimes contains a..."
- 21:0721:07, 6 April 2021 diff hist +50 N-SPC Engine/Source Variant Build Sorting Adding category
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Punk Development/Build Sorting Adding category current
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Prototype/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Nintendo/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Kemco/Build Sorting Adding category
- 20:5120:51, 6 April 2021 diff hist +50 N-SPC Engine/Imagitec Design/Build Sorting Adding category
- 20:4720:47, 6 April 2021 diff hist +544 N-SPC Engine →Shijou Saikyou no Quiz Ou Ketteisen Super: Updating output documentation for clarity.
- 20:3820:38, 6 April 2021 diff hist +149 N-SPC Engine →Communication with the SNES: Updating the output side of the communication protocol, partially for greater clarity, and partially because it was in error anyways.
2 April 2021
- 20:2220:22, 2 April 2021 diff hist +191 N-SPC Engine Adding hexadecimal translations to command IDs
- 20:1820:18, 2 April 2021 diff hist +115 Rebecca Heineman Engine/RPM Racing Adding hexadecimal translations to command IDs
- 20:1520:15, 2 April 2021 diff hist +64 David Whittaker Sound Engine Adding binary translation of VCMD ID + better labeling of invalid command (since it's only present in one game that is otherwise a V3.1 game)
- 20:0820:08, 2 April 2021 diff hist +995 H-Sound Engine Adding hexadecimal translations to command IDs
24 March 2021
- 19:3419:34, 24 March 2021 diff hist +555 N-SPC Engine/Imagitec Design Adding Top Gear's Car Engine command descriptions, due to not properly defining them before.
- 18:5918:59, 24 March 2021 diff hist +434 H-Sound Engine →Communication with the SNES: Adjust command IDs to account for highest two bits not being accounted for (they're only there to allow command IDs to be executed more than once by toggling them)
- 18:1218:12, 24 March 2021 diff hist +349 H-Sound Engine Adding output that is not depending on the command ID being sent
23 March 2021
- 04:2804:28, 23 March 2021 diff hist −70 m Rebecca Heineman Engine/RPM Racing Get rid of stub marking: the documentation is now mostly complete here minus the IPL replica transfer protocol.
- 04:2604:26, 23 March 2021 diff hist +230 m Rebecca Heineman Engine/RPM Racing →Master Volume Fade In (Command $29-$7F/$A9-$FF)
- 02:3302:33, 23 March 2021 diff hist +2,806 H-Sound Engine All command names added on (but not further documentation yet)
17 March 2021
- 03:4803:48, 17 March 2021 diff hist +10 m Rebecca Heineman Engine/RPM Racing →Reset DSP Registers and Load New Data (Command $7F/$FF)
- 03:3603:36, 17 March 2021 diff hist +982 Rebecca Heineman Engine/RPM Racing →Voice Command Format: Adding VCMD format documentation
- 03:2303:23, 17 March 2021 diff hist +1,680 Rebecca Heineman Engine/RPM Racing →Communication with the SNES: Adding sound driver commands
- 02:3302:33, 17 March 2021 diff hist +951 Rebecca Heineman Engine/RPM Racing →Instrument Format: Document instrument format
- 02:1702:17, 17 March 2021 diff hist +727 N Rebecca Heineman Engine/RPM Racing New page for version unique to RPM Racing
- 02:0002:00, 17 March 2021 diff hist +104 Rebecca Heineman Engine Adding build sorting link
- 01:5901:59, 17 March 2021 diff hist +661 N Rebecca Heineman Engine/Build Sorting New build sorting page