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User contributions for KungFuFurby
8 May 2021
- 13:0813:08, 8 May 2021 diff hist +43 N-SPC Engine Updating the optional parameter of Note Duration
20 April 2021
- 17:3517:35, 20 April 2021 diff hist +375 N-SPC Engine/Source Variant ARAM Map Adding some fine print on the CPUIO I/O register mirrors ($00-$0B).
19 April 2021
- 19:3719:37, 19 April 2021 diff hist +25 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Adding some fine print to the looping SFX... as $3 technically doesn't loop. current
- 19:1719:17, 19 April 2021 diff hist +6 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Correcting an error on bit %z on the channel specifications.
- 19:1619:16, 19 April 2021 diff hist +18 m N-SPC Engine/Nintendo/F-Zero →CPUIO3 ($2143/$F7)
- 04:0804:08, 19 April 2021 diff hist +149 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music
- 02:1402:14, 19 April 2021 diff hist +15 N-SPC Engine/Nintendo/F-Zero →CPUIO1 ($2141/$F5): Got a detail wrong on bit %y.
- 01:1401:14, 19 April 2021 diff hist +13,085 N N-SPC Engine/Source Variant ARAM Map Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..."
- 00:4100:41, 19 April 2021 diff hist +13 N-SPC Engine No edit summary
- 00:4000:40, 19 April 2021 diff hist +13 N-SPC Engine/Source Variant Build Sorting No edit summary
- 00:0100:01, 19 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 00:0100:01, 19 April 2021 diff hist +32 Category:SPC Sound Engine Build Sorting Pages Adding category link to SPC sound engines current
- 00:0000:00, 19 April 2021 diff hist +32 Category:N-SPC Variants Adding category link to SPC sound engines current
18 April 2021
- 21:3521:35, 18 April 2021 diff hist +286 Category:N-SPC Variants Adding link to de facto master list of N-SPC variants
- 21:3321:33, 18 April 2021 diff hist +294 Category:SPC Sound Engines Adding link to de facto master list of sound drivers and games that used each one
- 21:3021:30, 18 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 21:2721:27, 18 April 2021 diff hist +4 m Category:ARAM Maps No edit summary current
- 21:2621:26, 18 April 2021 diff hist +23 Super R-Type RAM Map Adding category current
- 21:2621:26, 18 April 2021 diff hist +45 SMW Resource Memory Map Adding categories current
- 21:2421:24, 18 April 2021 diff hist +24 SMW VRAM Map Adding category current
- 21:2421:24, 18 April 2021 diff hist +28 N Category:VRAM Maps Creating for the same general purpose as ROM, RAM and OAM maps current
- 19:5419:54, 18 April 2021 diff hist +377 N Category:ARAM Maps New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories)
- 04:5104:51, 18 April 2021 diff hist +104 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected.
- 04:4104:41, 18 April 2021 diff hist +407 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities
13 April 2021
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Yoshidayama-Workshop Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/F-Zero Adding category
- 17:5317:53, 13 April 2021 diff hist +64 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format
- 17:5217:52, 13 April 2021 diff hist +63 N-SPC Engine/Nintendo/Sound Module and Burn-In Test No edit summary
- 17:5117:51, 13 April 2021 diff hist +114 N-SPC Engine/Yoshidayama-Workshop Adding build sorting link
- 17:5017:50, 13 April 2021 diff hist +117 N-SPC Engine/Nintendo/F-Zero Adding build sorting link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/F-Zero Adding return link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding return link
- 17:4817:48, 13 April 2021 diff hist +38 N-SPC Engine/Yoshidayama-Workshop Adding return link
- 04:0304:03, 13 April 2021 diff hist −84 N-SPC Engine/Nintendo Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead
- 04:0204:02, 13 April 2021 diff hist −161 N-SPC Engine/Nintendo/Build Sorting Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
- 03:3503:35, 13 April 2021 diff hist +577 N-SPC Engine/Nintendo Adding the rest of the possible pages in here
- 03:2603:26, 13 April 2021 diff hist −10,299 N-SPC Engine/Nintendo Split all three games recorded so far into their own pages Tag: Replaced
- 03:2503:25, 13 April 2021 diff hist +566 N N-SPC Engine/Yoshidayama-Workshop Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +3,548 N N-SPC Engine/Nintendo/Sound Module and Burn-In Test Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +9 N-SPC Engine/Nintendo/F-Zero Add TOC location
- 03:1903:19, 13 April 2021 diff hist −169 N-SPC Engine/Nintendo/Build Sorting Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.
- 02:5702:57, 13 April 2021 diff hist +6,507 N N-SPC Engine/Nintendo/F-Zero Split from Nintendo page
- 02:1702:17, 13 April 2021 diff hist +332 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter)
9 April 2021
- 00:4600:46, 9 April 2021 diff hist +770 N-SPC Engine/Kemco Adding alternative way to interpret volume operation commands for V3.0-V3.1 only
8 April 2021
- 21:4321:43, 8 April 2021 diff hist +152 N-SPC Engine/Nintendo Adding hexadecimal translations to command IDs (and an output clarification on CPUIO0 for F-Zero).
- 21:3121:31, 8 April 2021 diff hist +747 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding hexadecimal translations to command IDs
6 April 2021
- 21:1121:11, 6 April 2021 diff hist +48 David Whittaker Sound Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 Rebecca Heineman Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 H-Sound Engine/Build Sorting Adding category
- 21:0821:08, 6 April 2021 diff hist +2,006 N Category:SPC Sound Engine Build Sorting Pages Created page with "A collection of build sorting pages. Each one generally contains the following, sometimes sorted into sub-categories: * Game Name(s) ** Name of the game. Sometimes contains a..."
- 21:0721:07, 6 April 2021 diff hist +50 N-SPC Engine/Source Variant Build Sorting Adding category
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Punk Development/Build Sorting Adding category current
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Prototype/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Nintendo/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Kemco/Build Sorting Adding category
- 20:5120:51, 6 April 2021 diff hist +50 N-SPC Engine/Imagitec Design/Build Sorting Adding category
- 20:4720:47, 6 April 2021 diff hist +544 N-SPC Engine →Shijou Saikyou no Quiz Ou Ketteisen Super: Updating output documentation for clarity.
- 20:3820:38, 6 April 2021 diff hist +149 N-SPC Engine →Communication with the SNES: Updating the output side of the communication protocol, partially for greater clarity, and partially because it was in error anyways.
2 April 2021
- 20:2220:22, 2 April 2021 diff hist +191 N-SPC Engine Adding hexadecimal translations to command IDs
- 20:1820:18, 2 April 2021 diff hist +115 Rebecca Heineman Engine/RPM Racing Adding hexadecimal translations to command IDs
- 20:1520:15, 2 April 2021 diff hist +64 David Whittaker Sound Engine Adding binary translation of VCMD ID + better labeling of invalid command (since it's only present in one game that is otherwise a V3.1 game)
- 20:0820:08, 2 April 2021 diff hist +995 H-Sound Engine Adding hexadecimal translations to command IDs
24 March 2021
- 19:3419:34, 24 March 2021 diff hist +555 N-SPC Engine/Imagitec Design Adding Top Gear's Car Engine command descriptions, due to not properly defining them before.
- 18:5918:59, 24 March 2021 diff hist +434 H-Sound Engine →Communication with the SNES: Adjust command IDs to account for highest two bits not being accounted for (they're only there to allow command IDs to be executed more than once by toggling them)
- 18:1218:12, 24 March 2021 diff hist +349 H-Sound Engine Adding output that is not depending on the command ID being sent
23 March 2021
- 04:2804:28, 23 March 2021 diff hist −70 m Rebecca Heineman Engine/RPM Racing Get rid of stub marking: the documentation is now mostly complete here minus the IPL replica transfer protocol.
- 04:2604:26, 23 March 2021 diff hist +230 m Rebecca Heineman Engine/RPM Racing →Master Volume Fade In (Command $29-$7F/$A9-$FF)
- 02:3302:33, 23 March 2021 diff hist +2,806 H-Sound Engine All command names added on (but not further documentation yet)
17 March 2021
- 03:4803:48, 17 March 2021 diff hist +10 m Rebecca Heineman Engine/RPM Racing →Reset DSP Registers and Load New Data (Command $7F/$FF)
- 03:3603:36, 17 March 2021 diff hist +982 Rebecca Heineman Engine/RPM Racing →Voice Command Format: Adding VCMD format documentation
- 03:2303:23, 17 March 2021 diff hist +1,680 Rebecca Heineman Engine/RPM Racing →Communication with the SNES: Adding sound driver commands
- 02:3302:33, 17 March 2021 diff hist +951 Rebecca Heineman Engine/RPM Racing →Instrument Format: Document instrument format
- 02:1702:17, 17 March 2021 diff hist +727 N Rebecca Heineman Engine/RPM Racing New page for version unique to RPM Racing
- 02:0002:00, 17 March 2021 diff hist +104 Rebecca Heineman Engine Adding build sorting link
- 01:5901:59, 17 March 2021 diff hist +661 N Rebecca Heineman Engine/Build Sorting New build sorting page
- 01:5501:55, 17 March 2021 diff hist +1,095 N Rebecca Heineman Engine New sound driver page created
14 March 2021
- 23:2223:22, 14 March 2021 diff hist +364 David Whittaker Sound Engine →Instrument Format: Revising for better visualization
- 23:2223:22, 14 March 2021 diff hist −3 m H-Sound Engine →Instrument Format
- 22:3722:37, 14 March 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →CPUIO1 ($2141/$F5): Two 4-bit values -> two nibbles
- 22:3522:35, 14 March 2021 diff hist −11 N-SPC Engine/Nintendo Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2722:27, 14 March 2021 diff hist +1 H-Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2622:26, 14 March 2021 diff hist +236 H-Sound Engine →Header Format: Revising for better visualization
- 22:2122:21, 14 March 2021 diff hist +162 H-Sound Engine →Instrument Format: Revising for better visualization
- 22:1922:19, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0921:09, 14 March 2021 diff hist +6 David Whittaker Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 21:0121:01, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0021:00, 14 March 2021 diff hist +1,121 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 20:5820:58, 14 March 2021 diff hist +24 N-SPC Engine/Nintendo/Koji Kondo/Prototype Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5520:55, 14 March 2021 diff hist +2 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5420:54, 14 March 2021 diff hist +405 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX Instrument format for better visualization
- 20:4820:48, 14 March 2021 diff hist +840 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating Instrument and Percussion format for better visualization
- 20:4520:45, 14 March 2021 diff hist +9 N-SPC Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:3520:35, 14 March 2021 diff hist +292 N-SPC Engine →Instrument Format: Revising for better visualization.
- 19:1119:11, 14 March 2021 diff hist +201 David Whittaker Sound Engine →Song Entry: Provide a better visualization for older versions that don't have all 8 channels defined
- 19:0719:07, 14 March 2021 diff hist +1,121 N-SPC Engine →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 18:4318:43, 14 March 2021 diff hist +157 David Whittaker Sound Engine Adding some minor adjustments to reduce confusion, and making the pitch envelope format a bit more formerly documented in a format similar to the music
10 March 2021
- 19:4019:40, 10 March 2021 diff hist +143 N-SPC Engine Adding the Game Boy Development Manual as a reference for containing some Kankichi-kun sound driver programming info (and some VCMD documentation)
7 March 2021
- 19:2519:25, 7 March 2021 diff hist +250 Category:MIDI-Based SPC Sound Engines Adding some fine print to Eurocom (and Accolade)
- 19:1719:17, 7 March 2021 diff hist +628 N Category:MIDI-Based SPC Sound Engines New category page due to gradually collecting a list of sound drivers that use MIDI as a base format and being able to identify them accordingly