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User contributions for KungFuFurby
10 September 2021
- 15:5015:50, 10 September 2021 diff hist +1,435 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island
- 15:3915:39, 10 September 2021 diff hist +984 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era SPC sound driver builds, starting with Super Mario Kart (I had been withholding these for over a year because of how these were found out initially, but enough time has passed for me to go ahead and publish them accordingly). SMK Workshop Discord Server's research was involved for more proper documentation, since I have these listed by raw filename in most cases.
- 15:1515:15, 10 September 2021 diff hist +170 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong! into its own section (mostly because it technically has an identification by company after looking it up through GDRI).
28 August 2021
- 22:4522:45, 28 August 2021 diff hist 0 m Category:SPC Sound Engines Correction of link reference to remove something that wasn't supposed to be in the resulting URL. current
17 August 2021
- 02:3202:32, 17 August 2021 diff hist +115 N-SPC Engine/Kemco Making an addition to the notes after reanalyzing the code and realizing that the phrase processing for channels 7 and 8 didn't support fast forward phrase commands. For the music (and channels 1-6 in general), they still support fast forward phrase commands.
16 August 2021
- 20:3420:34, 16 August 2021 diff hist +383 N Category:MML-Based SPC Sound Engines Creating a new page due to discovering multiple games with MML as their internal VCMD format
15 July 2021
- 14:3714:37, 15 July 2021 diff hist +191 Category:MIDI-Based SPC Sound Engines Adding Alfa System Engine due to catching the MIDI header. However, its data is suspected to be compressed.
7 July 2021
- 22:4122:41, 7 July 2021 diff hist +1,429 N Eastridge Technology Engine/Build Sorting New build sorting page for the SPC-side builds for Eastridge Technology
30 June 2021
- 18:2518:25, 30 June 2021 diff hist +42 H-Sound Engine Updating the build comparison notes to refer to a sound driver command
- 17:4417:44, 30 June 2021 diff hist +3,516 H-Sound Engine →Communication with the SNES: All remaining commands are now documented.
29 June 2021
- 20:3920:39, 29 June 2021 diff hist +4,073 H-Sound Engine →Communication with the SNES: Clarification with tempo offset command + more commands documented
- 17:4517:45, 29 June 2021 diff hist +2,003 H-Sound Engine →Communication with the SNES: Adding some more command IDs to document
- 17:4017:40, 29 June 2021 diff hist +1 m N-SPC Engine →Echo Enable Bits and Volume (VCMD $F5)
- 17:2417:24, 29 June 2021 diff hist +4 Template:N-SPC VCMD Set Table Correcting terminology inconsistency
- 17:2417:24, 29 June 2021 diff hist +4 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Correcting terminology inconsistency
- 17:1517:15, 29 June 2021 diff hist −119 H-Sound Engine →Communication with the SNES: Minor corrections for consistency with the music VCMDs (when functionality is shared)
- 02:1302:13, 29 June 2021 diff hist +1,840 H-Sound Engine →Communication with the SNES: Correcting some parameters, and adding documentation to some of the command IDs
- 01:3901:39, 29 June 2021 diff hist +12 H-Sound Engine →Output to the SNES: Minor correction to the general output, as the command ID output has its upper two bits always set to zero.
25 June 2021
- 20:5520:55, 25 June 2021 diff hist 0 N-SPC Engine/Prototype/Build Sorting Correcting an accidental duplicate in the memory location references for the two versions of Pilotwings
26 May 2021
- 15:3715:37, 26 May 2021 diff hist −169 Category:MIDI-Based SPC Sound Engines Ended up realizing that Bits Studios essentially did what Eurocom was doing.
25 May 2021
- 03:2703:27, 25 May 2021 diff hist +264 Category:MIDI-Based SPC Sound Engines Adding Bits Studios Engine to the list.
12 May 2021
- 15:4615:46, 12 May 2021 diff hist +380 N-SPC Engine/Nintendo/Build Sorting Clearing an ambiguity with the Tetris & Dr. Mario builds, since there's three of them and they all fit in the same general variant, unlike the other unique cases.
10 May 2021
- 01:4401:44, 10 May 2021 diff hist +82 N-SPC Engine/Nintendo/Build Sorting Adding SA-1 Demo (brand new)
8 May 2021
- 13:0813:08, 8 May 2021 diff hist +7 Template:N-SPC VCMD Set Table Updating the optional parameter of Note Duration
- 13:0813:08, 8 May 2021 diff hist +43 N-SPC Engine Updating the optional parameter of Note Duration
20 April 2021
- 17:3517:35, 20 April 2021 diff hist +375 N-SPC Engine/Source Variant ARAM Map Adding some fine print on the CPUIO I/O register mirrors ($00-$0B).
19 April 2021
- 19:3719:37, 19 April 2021 diff hist +25 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Adding some fine print to the looping SFX... as $3 technically doesn't loop. current
- 19:1719:17, 19 April 2021 diff hist +6 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Correcting an error on bit %z on the channel specifications.
- 19:1619:16, 19 April 2021 diff hist +18 m N-SPC Engine/Nintendo/F-Zero →CPUIO3 ($2143/$F7)
- 04:0804:08, 19 April 2021 diff hist +149 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music
- 02:1402:14, 19 April 2021 diff hist +15 N-SPC Engine/Nintendo/F-Zero →CPUIO1 ($2141/$F5): Got a detail wrong on bit %y.
- 01:1401:14, 19 April 2021 diff hist +13,085 N N-SPC Engine/Source Variant ARAM Map Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..."
- 00:4100:41, 19 April 2021 diff hist +13 N-SPC Engine No edit summary
- 00:4000:40, 19 April 2021 diff hist +13 N-SPC Engine/Source Variant Build Sorting No edit summary
- 00:0100:01, 19 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 00:0100:01, 19 April 2021 diff hist +32 Category:SPC Sound Engine Build Sorting Pages Adding category link to SPC sound engines current
- 00:0000:00, 19 April 2021 diff hist +32 Category:N-SPC Variants Adding category link to SPC sound engines current
18 April 2021
- 21:3521:35, 18 April 2021 diff hist +286 Category:N-SPC Variants Adding link to de facto master list of N-SPC variants
- 21:3321:33, 18 April 2021 diff hist +294 Category:SPC Sound Engines Adding link to de facto master list of sound drivers and games that used each one
- 21:3021:30, 18 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 21:2721:27, 18 April 2021 diff hist +4 m Category:ARAM Maps No edit summary current
- 21:2621:26, 18 April 2021 diff hist +23 Super R-Type RAM Map Adding category current
- 21:2621:26, 18 April 2021 diff hist +45 SMW Resource Memory Map Adding categories current
- 21:2421:24, 18 April 2021 diff hist +24 SMW VRAM Map Adding category current
- 21:2421:24, 18 April 2021 diff hist +28 N Category:VRAM Maps Creating for the same general purpose as ROM, RAM and OAM maps current
- 19:5419:54, 18 April 2021 diff hist +377 N Category:ARAM Maps New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories)
- 04:5104:51, 18 April 2021 diff hist +104 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected.
- 04:4104:41, 18 April 2021 diff hist +407 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities
13 April 2021
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Yoshidayama-Workshop Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/F-Zero Adding category
- 17:5317:53, 13 April 2021 diff hist +64 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format
- 17:5217:52, 13 April 2021 diff hist +63 N-SPC Engine/Nintendo/Sound Module and Burn-In Test No edit summary
- 17:5117:51, 13 April 2021 diff hist +114 N-SPC Engine/Yoshidayama-Workshop Adding build sorting link
- 17:5017:50, 13 April 2021 diff hist +117 N-SPC Engine/Nintendo/F-Zero Adding build sorting link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/F-Zero Adding return link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding return link
- 17:4817:48, 13 April 2021 diff hist +38 N-SPC Engine/Yoshidayama-Workshop Adding return link
- 04:0304:03, 13 April 2021 diff hist −84 N-SPC Engine/Nintendo Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead
- 04:0204:02, 13 April 2021 diff hist −161 N-SPC Engine/Nintendo/Build Sorting Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
- 03:3503:35, 13 April 2021 diff hist +577 N-SPC Engine/Nintendo Adding the rest of the possible pages in here
- 03:2603:26, 13 April 2021 diff hist −10,299 N-SPC Engine/Nintendo Split all three games recorded so far into their own pages Tag: Replaced
- 03:2503:25, 13 April 2021 diff hist +566 N N-SPC Engine/Yoshidayama-Workshop Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +3,548 N N-SPC Engine/Nintendo/Sound Module and Burn-In Test Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +9 N-SPC Engine/Nintendo/F-Zero Add TOC location
- 03:1903:19, 13 April 2021 diff hist −169 N-SPC Engine/Nintendo/Build Sorting Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.
- 02:5702:57, 13 April 2021 diff hist +6,507 N N-SPC Engine/Nintendo/F-Zero Split from Nintendo page
- 02:1702:17, 13 April 2021 diff hist +332 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter)
9 April 2021
- 00:4600:46, 9 April 2021 diff hist +770 N-SPC Engine/Kemco Adding alternative way to interpret volume operation commands for V3.0-V3.1 only
8 April 2021
- 21:4321:43, 8 April 2021 diff hist +152 N-SPC Engine/Nintendo Adding hexadecimal translations to command IDs (and an output clarification on CPUIO0 for F-Zero).
- 21:3121:31, 8 April 2021 diff hist +747 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding hexadecimal translations to command IDs
6 April 2021
- 21:1121:11, 6 April 2021 diff hist +48 David Whittaker Sound Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 Rebecca Heineman Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 H-Sound Engine/Build Sorting Adding category
- 21:0821:08, 6 April 2021 diff hist +2,006 N Category:SPC Sound Engine Build Sorting Pages Created page with "A collection of build sorting pages. Each one generally contains the following, sometimes sorted into sub-categories: * Game Name(s) ** Name of the game. Sometimes contains a..."
- 21:0721:07, 6 April 2021 diff hist +50 N-SPC Engine/Source Variant Build Sorting Adding category
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Punk Development/Build Sorting Adding category current
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Prototype/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Nintendo/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Kemco/Build Sorting Adding category
- 20:5120:51, 6 April 2021 diff hist +50 N-SPC Engine/Imagitec Design/Build Sorting Adding category
- 20:4720:47, 6 April 2021 diff hist +544 N-SPC Engine →Shijou Saikyou no Quiz Ou Ketteisen Super: Updating output documentation for clarity.
- 20:3820:38, 6 April 2021 diff hist +149 N-SPC Engine →Communication with the SNES: Updating the output side of the communication protocol, partially for greater clarity, and partially because it was in error anyways.
2 April 2021
- 20:2220:22, 2 April 2021 diff hist +191 N-SPC Engine Adding hexadecimal translations to command IDs
- 20:1820:18, 2 April 2021 diff hist +115 Rebecca Heineman Engine/RPM Racing Adding hexadecimal translations to command IDs
- 20:1520:15, 2 April 2021 diff hist +64 David Whittaker Sound Engine Adding binary translation of VCMD ID + better labeling of invalid command (since it's only present in one game that is otherwise a V3.1 game)
- 20:0820:08, 2 April 2021 diff hist +995 H-Sound Engine Adding hexadecimal translations to command IDs
24 March 2021
- 19:3419:34, 24 March 2021 diff hist +555 N-SPC Engine/Imagitec Design Adding Top Gear's Car Engine command descriptions, due to not properly defining them before.
- 18:5918:59, 24 March 2021 diff hist +434 H-Sound Engine →Communication with the SNES: Adjust command IDs to account for highest two bits not being accounted for (they're only there to allow command IDs to be executed more than once by toggling them)
- 18:1218:12, 24 March 2021 diff hist +349 H-Sound Engine Adding output that is not depending on the command ID being sent
23 March 2021
- 04:2804:28, 23 March 2021 diff hist −70 m Rebecca Heineman Engine/RPM Racing Get rid of stub marking: the documentation is now mostly complete here minus the IPL replica transfer protocol.
- 04:2604:26, 23 March 2021 diff hist +230 m Rebecca Heineman Engine/RPM Racing →Master Volume Fade In (Command $29-$7F/$A9-$FF)
- 02:3302:33, 23 March 2021 diff hist +2,806 H-Sound Engine All command names added on (but not further documentation yet)
17 March 2021
- 03:4803:48, 17 March 2021 diff hist +10 m Rebecca Heineman Engine/RPM Racing →Reset DSP Registers and Load New Data (Command $7F/$FF)
- 03:3603:36, 17 March 2021 diff hist +982 Rebecca Heineman Engine/RPM Racing →Voice Command Format: Adding VCMD format documentation
- 03:2303:23, 17 March 2021 diff hist +1,680 Rebecca Heineman Engine/RPM Racing →Communication with the SNES: Adding sound driver commands
- 02:3302:33, 17 March 2021 diff hist +951 Rebecca Heineman Engine/RPM Racing →Instrument Format: Document instrument format
- 02:1702:17, 17 March 2021 diff hist +727 N Rebecca Heineman Engine/RPM Racing New page for version unique to RPM Racing
- 02:0002:00, 17 March 2021 diff hist +104 Rebecca Heineman Engine Adding build sorting link
- 01:5901:59, 17 March 2021 diff hist +661 N Rebecca Heineman Engine/Build Sorting New build sorting page