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User contributions for KungFuFurby
20 February 2022
- 21:1221:12, 20 February 2022 diff hist +60 N-SPC Engine/Nintendo/Koji Kondo Adding categories
- 20:5920:59, 20 February 2022 diff hist +1,417 N N-SPC Engine/Nintendo/Koji Kondo Initial page creation. Lots of scaffolding here...
- 20:5620:56, 20 February 2022 diff hist +164 N-SPC Engine/Nintendo/Build Sorting Accidentally forgot Super Donkey 1 from the Gigaleak.
- 20:5220:52, 20 February 2022 diff hist −889 N-SPC Engine/Prototype/Build Sorting Redirecting to the build sorting page for Nintendo's N-SPC variant because all of these are now under Koji Kondo current Tag: New redirect
- 20:5120:51, 20 February 2022 diff hist +916 N-SPC Engine/Nintendo/Build Sorting Adding Prototype here under Koji Kondo
- 20:3720:37, 20 February 2022 diff hist −57 N-SPC Engine/Nintendo Add a link to the Prototype variant under Koji Kondo
- 20:3620:36, 20 February 2022 diff hist +66 N N-SPC Engine/Prototype/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs) current Tag: New redirect
- 20:3620:36, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs)
- 20:3520:35, 20 February 2022 diff hist +56 N N-SPC Engine/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: New redirect
- 20:3520:35, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype
- 20:3320:33, 20 February 2022 diff hist +260 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Marking under construction due to this carrying over beyond the Prototype variant (and the research being incomplete on later SFX sequence revisions).
- 20:2920:29, 20 February 2022 diff hist +47 N N-SPC Engine/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset. Tag: New redirect
- 20:2920:29, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset.
- 02:0002:00, 20 February 2022 diff hist +1 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Engine Control (Command $01-$7F)
- 01:5201:52, 20 February 2022 diff hist +5 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Load Data (Command $FF)
- 01:4701:47, 20 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Small correction
18 February 2022
- 22:1522:15, 18 February 2022 diff hist −10 N-SPC Engine →Phrase Format
- 22:1522:15, 18 February 2022 diff hist −10 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format
- 22:1422:14, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine →Phrase Format: Wrong byte ordering
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format: Wrong byte ordering
- 02:0802:08, 18 February 2022 diff hist +3,502 N SPC700/IPL ROM New page for IPL Boot ROM
16 February 2022
- 18:2018:20, 16 February 2022 diff hist +171 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence Set 1 (Command $01-$7F): Correction on notes regarding SFX ID $11
6 February 2022
- 22:1322:13, 6 February 2022 diff hist +72 Rebecca Heineman Engine/Build Sorting Caught a regional difference with Wolfenstein 3D. Doesn't count as a unique build, though: instead it matches Super 3D Noah's Ark.
9 January 2022
- 06:0406:04, 9 January 2022 diff hist +338 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): World Cup Striker's European version doesn't cut this command either. Plus we've got a couple that don't support all of the values.
- 05:4705:47, 9 January 2022 diff hist +35 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): ...turns out both of Kick Off 3's builds support this command.
- 05:2205:22, 9 January 2022 diff hist +30 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): Missed a build that supports this command
3 January 2022
- 20:1520:15, 3 January 2022 diff hist 0 N-SPC Engine/Source Variant ARAM Map Some whole/fraction portions were organized backwards. current
29 December 2021
- 18:3218:32, 29 December 2021 diff hist +19 m Capcom Sound Engine/Build Sorting No edit summary
- 18:0518:05, 29 December 2021 diff hist +711 Capcom Sound Engine/Build Sorting Updating to include regional build differences and two new builds
14 December 2021
- 21:2521:25, 14 December 2021 diff hist +32 m Category:MML-Based SPC Sound Engines Accidentally forgot to add a category link back to the actual sound engine collection current
29 October 2021
- 18:5818:58, 29 October 2021 diff hist −17 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5718:57, 29 October 2021 diff hist +61 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting current Tag: New redirect
- 18:5718:57, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop/Build Sorting KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting
- 18:5718:57, 29 October 2021 diff hist +237 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Created page with "{| class="wikitable sortable" |- ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes |- |Zootto Mahjong! || <tt>$0800</..."
- 18:5718:57, 29 October 2021 diff hist −264 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong to its own build sorting page
- 18:5518:55, 29 October 2021 diff hist −60 m N-SPC Engine/Nintendo No edit summary
- 18:5518:55, 29 October 2021 diff hist −9 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5518:55, 29 October 2021 diff hist +47 N N-SPC Engine/Nintendo/Zootto Mahjong! KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part current Tag: New redirect
- 18:5518:55, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part
22 October 2021
- 14:2714:27, 22 October 2021 diff hist +33 Category:MIDI-Based SPC Sound Engines Updating Alfa System after confirming that it has an option to compress a MIDI track via header
11 October 2021
- 17:3517:35, 11 October 2021 diff hist −10 m N-SPC Engine →Subpages
21 September 2021
- 19:1219:12, 21 September 2021 diff hist +2,778 N Capcom Sound Engine/Build Sorting New build sorting page
- 19:0119:01, 21 September 2021 diff hist +1,308 N Rareware SPC Engine/Build Sorting New build sorting page for Rare's SPC sound driver.
11 September 2021
- 21:1321:13, 11 September 2021 diff hist +3,081 N Eastridge Technology Engine New sound engine page for Eastridge Technology
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Accidentally forgot link to raw build sorting notes
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo Adding link to raw build sorting notes
- 20:1420:14, 11 September 2021 diff hist +137 Category:MIDI-Based SPC Sound Engines I have determined that Eurocom's sound engine has a more complex case involving its ability to use backreferencing.
10 September 2021
- 18:3518:35, 10 September 2021 diff hist +3,070 N-SPC Engine →Variants: Lots of placeholder links created...
- 17:3317:33, 10 September 2021 diff hist +1,019 N N-SPC Engine/Konami/Build Sorting New build sorting page, including a Gigaleak-era build
- 15:5015:50, 10 September 2021 diff hist +1,435 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island
- 15:3915:39, 10 September 2021 diff hist +984 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era SPC sound driver builds, starting with Super Mario Kart (I had been withholding these for over a year because of how these were found out initially, but enough time has passed for me to go ahead and publish them accordingly). SMK Workshop Discord Server's research was involved for more proper documentation, since I have these listed by raw filename in most cases.
- 15:1515:15, 10 September 2021 diff hist +170 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong! into its own section (mostly because it technically has an identification by company after looking it up through GDRI).
28 August 2021
- 22:4522:45, 28 August 2021 diff hist 0 m Category:SPC Sound Engines Correction of link reference to remove something that wasn't supposed to be in the resulting URL. current
17 August 2021
- 02:3202:32, 17 August 2021 diff hist +115 N-SPC Engine/Kemco Making an addition to the notes after reanalyzing the code and realizing that the phrase processing for channels 7 and 8 didn't support fast forward phrase commands. For the music (and channels 1-6 in general), they still support fast forward phrase commands.
16 August 2021
- 20:3420:34, 16 August 2021 diff hist +383 N Category:MML-Based SPC Sound Engines Creating a new page due to discovering multiple games with MML as their internal VCMD format
15 July 2021
- 14:3714:37, 15 July 2021 diff hist +191 Category:MIDI-Based SPC Sound Engines Adding Alfa System Engine due to catching the MIDI header. However, its data is suspected to be compressed.
7 July 2021
- 22:4122:41, 7 July 2021 diff hist +1,429 N Eastridge Technology Engine/Build Sorting New build sorting page for the SPC-side builds for Eastridge Technology
30 June 2021
- 18:2518:25, 30 June 2021 diff hist +42 H-Sound Engine Updating the build comparison notes to refer to a sound driver command
- 17:4417:44, 30 June 2021 diff hist +3,516 H-Sound Engine →Communication with the SNES: All remaining commands are now documented.
29 June 2021
- 20:3920:39, 29 June 2021 diff hist +4,073 H-Sound Engine →Communication with the SNES: Clarification with tempo offset command + more commands documented
- 17:4517:45, 29 June 2021 diff hist +2,003 H-Sound Engine →Communication with the SNES: Adding some more command IDs to document
- 17:4017:40, 29 June 2021 diff hist +1 m N-SPC Engine →Echo Enable Bits and Volume (VCMD $F5)
- 17:2417:24, 29 June 2021 diff hist +4 Template:N-SPC VCMD Set Table Correcting terminology inconsistency
- 17:2417:24, 29 June 2021 diff hist +4 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Correcting terminology inconsistency
- 17:1517:15, 29 June 2021 diff hist −119 H-Sound Engine →Communication with the SNES: Minor corrections for consistency with the music VCMDs (when functionality is shared)
- 02:1302:13, 29 June 2021 diff hist +1,840 H-Sound Engine →Communication with the SNES: Correcting some parameters, and adding documentation to some of the command IDs
- 01:3901:39, 29 June 2021 diff hist +12 H-Sound Engine →Output to the SNES: Minor correction to the general output, as the command ID output has its upper two bits always set to zero.
25 June 2021
- 20:5520:55, 25 June 2021 diff hist 0 N-SPC Engine/Prototype/Build Sorting Correcting an accidental duplicate in the memory location references for the two versions of Pilotwings
26 May 2021
- 15:3715:37, 26 May 2021 diff hist −169 Category:MIDI-Based SPC Sound Engines Ended up realizing that Bits Studios essentially did what Eurocom was doing.
25 May 2021
- 03:2703:27, 25 May 2021 diff hist +264 Category:MIDI-Based SPC Sound Engines Adding Bits Studios Engine to the list.
12 May 2021
- 15:4615:46, 12 May 2021 diff hist +380 N-SPC Engine/Nintendo/Build Sorting Clearing an ambiguity with the Tetris & Dr. Mario builds, since there's three of them and they all fit in the same general variant, unlike the other unique cases.
10 May 2021
- 01:4401:44, 10 May 2021 diff hist +82 N-SPC Engine/Nintendo/Build Sorting Adding SA-1 Demo (brand new)
8 May 2021
- 13:0813:08, 8 May 2021 diff hist +7 Template:N-SPC VCMD Set Table Updating the optional parameter of Note Duration
- 13:0813:08, 8 May 2021 diff hist +43 N-SPC Engine Updating the optional parameter of Note Duration
20 April 2021
- 17:3517:35, 20 April 2021 diff hist +375 N-SPC Engine/Source Variant ARAM Map Adding some fine print on the CPUIO I/O register mirrors ($00-$0B).
19 April 2021
- 19:3719:37, 19 April 2021 diff hist +25 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Adding some fine print to the looping SFX... as $3 technically doesn't loop. current
- 19:1719:17, 19 April 2021 diff hist +6 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Correcting an error on bit %z on the channel specifications.
- 19:1619:16, 19 April 2021 diff hist +18 m N-SPC Engine/Nintendo/F-Zero →CPUIO3 ($2143/$F7)
- 04:0804:08, 19 April 2021 diff hist +149 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music
- 02:1402:14, 19 April 2021 diff hist +15 N-SPC Engine/Nintendo/F-Zero →CPUIO1 ($2141/$F5): Got a detail wrong on bit %y.
- 01:1401:14, 19 April 2021 diff hist +13,085 N N-SPC Engine/Source Variant ARAM Map Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..."
- 00:4100:41, 19 April 2021 diff hist +13 N-SPC Engine No edit summary
- 00:4000:40, 19 April 2021 diff hist +13 N-SPC Engine/Source Variant Build Sorting No edit summary
- 00:0100:01, 19 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 00:0100:01, 19 April 2021 diff hist +32 Category:SPC Sound Engine Build Sorting Pages Adding category link to SPC sound engines current
- 00:0000:00, 19 April 2021 diff hist +32 Category:N-SPC Variants Adding category link to SPC sound engines current
18 April 2021
- 21:3521:35, 18 April 2021 diff hist +286 Category:N-SPC Variants Adding link to de facto master list of N-SPC variants
- 21:3321:33, 18 April 2021 diff hist +294 Category:SPC Sound Engines Adding link to de facto master list of sound drivers and games that used each one
- 21:3021:30, 18 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 21:2721:27, 18 April 2021 diff hist +4 m Category:ARAM Maps No edit summary current
- 21:2621:26, 18 April 2021 diff hist +23 Super R-Type RAM Map Adding category current
- 21:2621:26, 18 April 2021 diff hist +45 SMW Resource Memory Map Adding categories current
- 21:2421:24, 18 April 2021 diff hist +24 SMW VRAM Map Adding category current
- 21:2421:24, 18 April 2021 diff hist +28 N Category:VRAM Maps Creating for the same general purpose as ROM, RAM and OAM maps current
- 19:5419:54, 18 April 2021 diff hist +377 N Category:ARAM Maps New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories)
- 04:5104:51, 18 April 2021 diff hist +104 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected.
- 04:4104:41, 18 April 2021 diff hist +407 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities
13 April 2021
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Yoshidayama-Workshop Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding category