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Double redirects
This page lists pages that redirect to other redirect pages.
Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point.
Crossed out entries have been solved.
Showing below up to 100 results in range #1 to #100.
- 13-bit Absolute → 13-bit Absolute Addressing → Absolute Boolean Bit
- native mode → 65c816 native mode → Emulation Mode Flag
- XTAO → APU oscillator → APU Oscillator
- XTAI → APU oscillator → APU Oscillator
- XTALO → APU oscillator → APU Oscillator
- XTALI → APU oscillator → APU Oscillator
- PSRAM → ARAM → Audio RAM
- APURAM → ARAM → Audio RAM
- Sound RAM → ARAM → Audio RAM
- U15 → ARAM → Audio RAM
- U16 → ARAM → Audio RAM
- S-DSP/Echo Ring Buffer → ARM/Echo Ring Buffer → ARAM/Echo Ring Buffer
- Abs Indexed Indirect → Absolute Indexed Indirect → Absolute Indexed Indirect Addressing
- B-RAM → BRAMR → Super FX#Backup RAM Register .28BRAMR.29
- User:Molive/BRR Compression → BRR Compression → Bit Rate Reduction
- Bitmap Emu → Bitmap Emulation → PLOT (Super FX)
- xyc → Block Move → Block Move Addressing
- Bonkers Quick Links → Bonkers Manual Quick Links → Manual Quick Links/Bonkers
- HD Bus → Brown Bus → CPU Data Bus
- CHDEND → CDMA → Character Conversion DMA Parameters
- CIC Clock → CIC → CIC (disambiguation)
- 6113 → CIC → CIC (disambiguation)
- 3197 → CIC → CIC (disambiguation)
- U8 → CIC → CIC (disambiguation)
- 2132h → COLDATA → Backdrop Color
- cluster sprite number → Cluster Sprite → Super Mario World/Cluster Sprite
- CDSEL → DCNT → DMA Control
- CDEN → DCNT → DMA Control
- GPDMA → DMA → Direct Memory Access
- General Purpose DMA → DMA → Direct Memory Access
- SDA → DMA Source Address Start Address → DMA Source Device Start Address
- XTA1 → DSP Clock → APU Oscillator
- XTA0 → DSP Clock → APU Oscillator
- DBR → Data Bank Register → Bank Address Register
- decimal mode flag → Decimal Mode Flag → Decimal Mode
- DH → Direct Register → Direct Page Register
- DL → Direct Register → Direct Page Register
- DKC 2 Manual Quick Links → Donkey Kong Country 2 Manual Quick Links → Manual Quick Links/Donkey Kong Country 2
- DKC 3 Manual Quick Links → Donkey Kong Country 3 Manual Quick Links → Manual Quick Links/Donkey Kong Country 3
- DKC Manual Quick Links → Donkey Kong Country Manual Quick Links → Manual Quick Links/Donkey Kong Country
- EXT BG → EXTBG → PPU Registers#.242105: BG Mode and Character Size
- Screen Expand → EXTBG → PPU Registers#.242105: BG Mode and Character Size
- EXT LAT → EXTLATCH → External Latch
- Echo Buffer → Echo Ring Buffer → ARAM/Echo Ring Buffer
- Echo buffer → Echo Ring Buffer → ARAM/Echo Ring Buffer
- Ring buffer → Echo Ring Buffer → ARAM/Echo Ring Buffer
- 65816 native mode → Emulation mode flag → Emulation Mode Flag
- Ex-HiROM → ExHiROM → Map Mode 25
- ExtHiROM → ExHiROM → Map Mode 25
- FF2 Manual Quick Links → Final Fantasy II Manual Quick Links → Manual Quick Links/Final Fantasy II
- Constant Color → Fixed Color → Backdrop Color
- ROMSEL → Green Bus → Green Bus (disambiguation)
- RAMSEL → Green Bus → Green Bus (disambiguation)
- Hires mode → H-512 Mode → Horizontal 512 Mode
- Hi-res mode → H-512 Mode → Horizontal 512 Mode
- H-Draw → HDraw → Display Period
- H Flag → Half-carry flag → Half-Carry Flag
- Half Carry Flag → Half-carry flag → Half-Carry Flag
- True Hi-Res Mode → Horizontal 512 Mode → Category:Horizontal 512 Mode
- H-512 Mode → Horizontal 512 Mode → Category:Horizontal 512 Mode
- H512 → Horizontal 512 Mode → Category:Horizontal 512 Mode
- H512 Mode → Horizontal 512 Mode → Category:Horizontal 512 Mode
- True Hires Mode → Horizontal 512 Mode → Category:Horizontal 512 Mode
- IRQEN → IRQ → Interrupt Request
- IRQCL → IRQ → Interrupt Request
- A1037 → List of BJTs → List of Bipolar Junction Transistors
- MROM → M-ROM → Game Pak
- GSU/MERGE → MERGE → MERGE (Super FX)
- GSU/MOVES → MOVES → MOVES (Super FX)
- MQL/Real Monsters → MQL/AAAHH!!! Real Monsters → Manual Quick Links/AAAHH!!! Real Monsters
- MQL/Goof Troop → MQL/Disney's Goof Troop → Manual Quick Links/Disney's Goof Troop
- MQL/Lester → MQL/Lester the Unlikely → Manual Quick Links/Lester the Unlikely
- MQL/The False Prophet → MQL/Ultima VI The False Prophet → Manual Quick Links/Ultima VI The False Prophet
- Main Screen Select → Main Screen Designation → Main Screen
- MQL/An American Tail → Manual Quick Links/An American Tail → Manual Quick Links/An American Tail: Fievel Goes West
- MQL/BOB → Manual Quick Links/BOB → Manual Quick Links/B.O.B.
- MQL/Bio Metal → Manual Quick Links/Bio Metal → Manual Quick Links/BioMetal
- MQL/BioMetal → Manual Quick Links/Bio Metal → Manual Quick Links/BioMetal
- Bio Metal Manual Quick Links → Manual Quick Links/Bio Metal → Manual Quick Links/BioMetal
- MQL/Combatribes → Manual Quick Links/Combatribes → Manual Quick Links/The Combatribes
- MQL/Genghis Khan 2 → Manual Quick Links/Genghis Khan 2 → Manual Quick Links/Genghis Khan II
- MQL/Gun Force → Manual Quick Links/Gun Force → Manual Quick Links/GunForce
- Gun Force Manual Quick Links → Manual Quick Links/Gun Force → Manual Quick Links/GunForce
- Link to the Past Manual Quick Links → Manual Quick Links/Link to the Past → Manual Quick Links/The Legend of Zelda: A Link to the Past
- Noah's Ark Manual Quick Links → Manual Quick Links/Noah's Ark → Manual Quick Links/Super 3-D Noah's Ark
- MQL/Noah's Ark → Manual Quick Links/Noah's Ark → Manual Quick Links/Super 3-D Noah's Ark
- Ranma 1/2 Hard Battle Quick Links → Manual Quick Links/Ranma 1/2 Hard Battle → Manual Quick Links/Ranma ½ Hard Battle
- MQL/Scooby Doo Mystery → Manual Quick Links/Scooby Doo Mystery → Manual Quick Links/Scooby-Doo Mystery
- MQL/Space Football → Manual Quick Links/Space Football → Manual Quick Links/Space Football: One On One
- MQL\Fighter's History → Manual Quick Links\Fighter's History → Manual Quick Links/Fighter's History
- Oscar Manual Quick Links → Manual Quick Links\Oscar → Manual Quick Links/Oscar
- Mode 35 → Map Mode 35 → Map Mode 25
- hioam → OAM → Object Attribute Memory
- lowoam → OAM → Object Attribute Memory
- PSR → PCALL → PCALL (SPC700)
- 1chip → PPU → Picture Processing Unit
- 2chip → PPU → Picture Processing Unit
- Pallette → Palette Memory → CGRAM
- PAR → Pixel Aspect Ratio → Widescreen
- hdot → Pixel clock → Pixel Clock