We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Search results
Page title matches
- 2 KB (218 words) - 21:26, 18 April 2021
Page text matches
- '''LOOP''' is a [[Super FX]] instruction that decrements R<sub>12</sub>. If the zero flag is set af [[Category:Super FX]]874 bytes (116 words) - 02:40, 16 December 2023
- '''LINK''' is a [[Super FX]] instruction that stores the sum of R<sub>15</sub> and an immediate val * [[ADD (Super FX)]]797 bytes (102 words) - 02:34, 16 December 2023
- '''DEC''' is a [[Super FX]] instruction that decrements a register. The register selected can be * [[INC (Super FX)]]840 bytes (105 words) - 02:54, 16 December 2023
- '''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and * [[OR (Super FX)]]988 bytes (127 words) - 02:01, 19 December 2023
- '''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[dest [[Category:Super FX]]864 bytes (113 words) - 02:38, 16 December 2023
- * ''Kirby Super Star'' * ''Super Mario RPG: Legend of the Seven Stars''637 bytes (85 words) - 04:53, 20 July 2023
- '''CMP''' (Compare) is a [[Super FX]] instruction that compares the operand register with the [[source regis [[Category:Super FX]]958 bytes (124 words) - 00:24, 1 December 2023
- ...tails/SNESDevManual/book1/page/n167 page 3-7-1 of Book II] of the official Super Nintendo development manual2 KB (255 words) - 03:46, 18 December 2023
- '''FMULT''' is a [[Super FX]] instruction that performs a signed multiplication. The two factors ar [[Category:Super FX]]1 KB (194 words) - 12:14, 22 December 2023
- The Super FX has two prefix flags called [[ALT1]] and [[ALT2]] that alter the way the ...er FX)|BCC]] || [[BCS (Super FX)|BCS]] || [[BVC (Super FX)|BVC]] || [[BVS (Super FX)|BVS]]16 KB (2,145 words) - 11:10, 20 December 2023
- ...etails/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller753 bytes (107 words) - 00:48, 11 December 2023
- '''ADD''' is [[Super FX]] instruction that performs an addition. The [[source register]] is alw * [[ADC (Super FX)]]1 KB (132 words) - 01:00, 27 November 2023
- ...tails/SNESDevManual/book2/page/n293 page 3-5-3 of Book II] of the official Super Nintendo development manual804 bytes (113 words) - 04:31, 11 January 2024
- ...% completion level from Team JANK's next project "~omh~", as well as and a super secret boss) .... Is a being of pure interpretation, being represented as "Mario" from the Super Mario series. Inspired by OFF's "The Batter."7 KB (1,165 words) - 12:08, 17 February 2024
- '''ADC''' (Add with carry) is a [[Super FX]] instruction that performs an addition. The [[source register]] is alw [[Category:Super FX]]1 KB (139 words) - 17:34, 29 November 2023
- ...tails/SNESDevManual/book2/page/n297 Page 3-5-7 of Book II] of the official Super Nintendo development manual921 bytes (128 words) - 05:06, 10 January 2024
- * [[Super NT]] * [[Super Everdrive]]8 KB (966 words) - 07:16, 18 July 2023
- ...tails/SNESDevManual/book2/page/n296 page 3-5-6 of Book II] of the official Super Nintendo development manual1,006 bytes (142 words) - 05:05, 10 January 2024
- ...emory that cannot be written to (at least after it has been programmed). [[Super Nintendo]] cartridges contain a form of ROM memory in chips. ...ROM is useless. After all, in the same way a [[Sega Genesis]] cannot play Super Nintendo games, a modern personal computer cannot directly execute SNES ROM2 KB (282 words) - 07:28, 28 April 2023
- ...details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual2 KB (301 words) - 03:15, 13 April 2024
- * [[AddMusic]], for [[Super Mario World]] * [[LazyShell]], for [[Super Mario RPG]]3 KB (448 words) - 09:30, 20 May 2023
- * ''[[Super Castlevania IV]]'' BARBIE SUPER MODEL22 KB (2,139 words) - 14:16, 18 July 2023
- ...n, & Input/Output" or short MARIO chip. It also is know for the use in ''[[Super Mario World 2: Yoshi's Island]]''. During this article, GSU refers to Super FX whereas CPU refers to the Super NES CPU.22 KB (3,675 words) - 19:29, 30 December 2023
- | ''Super Bomberman 5, Bakukyuu Renpatsu!! Super B-Daman'' || $04 $F9 $F8 $27 $27 $F8 $F9 $04 || 12 kHz || -3.79 dB || -20 d | ''Super Bomberman 3'' || $00 $00 $00 $28 $00 $28 $00 $FE || 5 kHz || 11 kHz || -4.323 KB (3,539 words) - 01:11, 17 July 2023
- Dragon Ball Z - Super Saiyan Densetsu 3 Super Birdie Rush61 KB (11,156 words) - 05:32, 14 December 2023
- 2020 SUPER BASEBALL Hu SUPER BOMBERMAN 328 KB (2,832 words) - 14:18, 18 July 2023
- | ''Krusty's Super Fun House'' || 1.0 || <tt>0x04F1</tt> || <tt>0x0E8000</tt> (all versions) | ''Kick Off/Super Kick Off'' || 1.0 || <tt>0x04E6</tt> || <tt>0x098000</tt> (all versions)31 KB (5,252 words) - 22:05, 23 September 2023
- * ''Super Bomberman 2'' - Stage 5 || Heard during the Team Nightmare Direct. Possibly ...hack "What The Hell", but her design was taken from the talkhaus collab "A Super Mario Thing". She acts as a skin to Mario, but contains a unique soundtrack18 KB (2,900 words) - 05:26, 16 July 2023
- When Krackenwolf reaches an area that suspiciously looks like Super Mario Bros. 3, it turns out there is another mysterious character who is ru11 KB (1,923 words) - 00:18, 9 November 2022
- [[Category:Hacks]] [[Category:Super Mario World]]33 KB (5,780 words) - 21:14, 16 July 2023
- Recuerda, el formato de color del Super Nintendo es el siguiente:53 KB (8,583 words) - 14:40, 30 July 2021