We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Search results

Jump to: navigation, search

Page title matches

Page text matches

  • '''LOOP''' is a [[Super FX]] instruction that decrements R<sub>12</sub>. If the zero flag is set af [[Category:Super FX]]
    874 bytes (116 words) - 02:40, 16 December 2023
  • '''LINK''' is a [[Super FX]] instruction that stores the sum of R<sub>15</sub> and an immediate val * [[ADD (Super FX)]]
    797 bytes (102 words) - 02:34, 16 December 2023
  • '''DEC''' is a [[Super FX]] instruction that decrements a register. The register selected can be * [[INC (Super FX)]]
    840 bytes (105 words) - 02:54, 16 December 2023
  • '''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and * [[OR (Super FX)]]
    988 bytes (127 words) - 02:01, 19 December 2023
  • '''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[dest [[Category:Super FX]]
    864 bytes (113 words) - 02:38, 16 December 2023
  • * ''Kirby Super Star'' * ''Super Mario RPG: Legend of the Seven Stars''
    637 bytes (85 words) - 04:53, 20 July 2023
  • '''CMP''' (Compare) is a [[Super FX]] instruction that compares the operand register with the [[source regis [[Category:Super FX]]
    958 bytes (124 words) - 00:24, 1 December 2023
  • ...tails/SNESDevManual/book1/page/n167 page 3-7-1 of Book II] of the official Super Nintendo development manual
    2 KB (255 words) - 03:46, 18 December 2023
  • '''FMULT''' is a [[Super FX]] instruction that performs a signed multiplication. The two factors ar [[Category:Super FX]]
    1 KB (194 words) - 12:14, 22 December 2023
  • The Super FX has two prefix flags called [[ALT1]] and [[ALT2]] that alter the way the ...er FX)|BCC]] || [[BCS (Super FX)|BCS]] || [[BVC (Super FX)|BVC]] || [[BVS (Super FX)|BVS]]
    16 KB (2,145 words) - 11:10, 20 December 2023
  • ...etails/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller
    753 bytes (107 words) - 00:48, 11 December 2023
  • '''ADD''' is [[Super FX]] instruction that performs an addition. The [[source register]] is alw * [[ADC (Super FX)]]
    1 KB (132 words) - 01:00, 27 November 2023
  • ...tails/SNESDevManual/book2/page/n293 page 3-5-3 of Book II] of the official Super Nintendo development manual
    804 bytes (113 words) - 04:31, 11 January 2024
  • ...% completion level from Team JANK's next project "~omh~", as well as and a super secret boss) .... Is a being of pure interpretation, being represented as "Mario" from the Super Mario series. Inspired by OFF's "The Batter."
    7 KB (1,165 words) - 12:08, 17 February 2024
  • '''ADC''' (Add with carry) is a [[Super FX]] instruction that performs an addition. The [[source register]] is alw [[Category:Super FX]]
    1 KB (139 words) - 17:34, 29 November 2023
  • ...tails/SNESDevManual/book2/page/n297 Page 3-5-7 of Book II] of the official Super Nintendo development manual
    921 bytes (128 words) - 05:06, 10 January 2024
  • * [[Super NT]] * [[Super Everdrive]]
    8 KB (966 words) - 07:16, 18 July 2023
  • ...tails/SNESDevManual/book2/page/n296 page 3-5-6 of Book II] of the official Super Nintendo development manual
    1,006 bytes (142 words) - 05:05, 10 January 2024
  • ...emory that cannot be written to (at least after it has been programmed). [[Super Nintendo]] cartridges contain a form of ROM memory in chips. ...ROM is useless. After all, in the same way a [[Sega Genesis]] cannot play Super Nintendo games, a modern personal computer cannot directly execute SNES ROM
    2 KB (282 words) - 07:28, 28 April 2023
  • ...details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual
    2 KB (301 words) - 03:15, 13 April 2024
  • * [[AddMusic]], for [[Super Mario World]] * [[LazyShell]], for [[Super Mario RPG]]
    3 KB (448 words) - 09:30, 20 May 2023
  • * ''[[Super Castlevania IV]]'' BARBIE SUPER MODEL
    22 KB (2,139 words) - 14:16, 18 July 2023
  • ...n, & Input/Output" or short MARIO chip. It also is know for the use in ''[[Super Mario World 2: Yoshi's Island]]''. During this article, GSU refers to Super FX whereas CPU refers to the Super NES CPU.
    22 KB (3,675 words) - 19:29, 30 December 2023
  • | ''Super Bomberman 5, Bakukyuu Renpatsu!! Super B-Daman'' || $04 $F9 $F8 $27 $27 $F8 $F9 $04 || 12 kHz || -3.79 dB || -20 d | ''Super Bomberman 3'' || $00 $00 $00 $28 $00 $28 $00 $FE || 5 kHz || 11 kHz || -4.3
    23 KB (3,539 words) - 01:11, 17 July 2023
  • Dragon Ball Z - Super Saiyan Densetsu 3 Super Birdie Rush
    61 KB (11,156 words) - 05:32, 14 December 2023
  • 2020 SUPER BASEBALL Hu SUPER BOMBERMAN 3
    28 KB (2,832 words) - 14:18, 18 July 2023
  • | ''Krusty's Super Fun House'' || 1.0 || <tt>0x04F1</tt> || <tt>0x0E8000</tt> (all versions) | ''Kick Off/Super Kick Off'' || 1.0 || <tt>0x04E6</tt> || <tt>0x098000</tt> (all versions)
    31 KB (5,252 words) - 22:05, 23 September 2023
  • * ''Super Bomberman 2'' - Stage 5 || Heard during the Team Nightmare Direct. Possibly ...hack "What The Hell", but her design was taken from the talkhaus collab "A Super Mario Thing". She acts as a skin to Mario, but contains a unique soundtrack
    18 KB (2,900 words) - 05:26, 16 July 2023
  • When Krackenwolf reaches an area that suspiciously looks like Super Mario Bros. 3, it turns out there is another mysterious character who is ru
    11 KB (1,923 words) - 00:18, 9 November 2022
  • [[Category:Hacks]] [[Category:Super Mario World]]
    33 KB (5,780 words) - 21:14, 16 July 2023
  • Recuerda, el formato de color del Super Nintendo es el siguiente:
    53 KB (8,583 words) - 14:40, 30 July 2021