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Audio RAM: Difference between revisions
From SnesLab
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[[File:aram chip schematic.png|thumb|upper ARAM chip, straddling regions C4 and D4 of the [[jwdonal schematic]]]] | [[File:aram chip schematic.png|thumb|upper ARAM chip, straddling regions C4 and D4 of the [[jwdonal schematic]]]] | ||
There are two '''ARAM''' chips on the [[SNES Motherboard]], both connected to [[S-DSP]]. All accesses from the [[SPC700]] go through the S-DSP. | There are two '''ARAM''' chips on the [[SNES Motherboard]], both connected to [[S-DSP]]. All accesses from the [[SPC700]] go through the S-DSP. ARAM is a total of 65,536 bytes (or 256 pages, or one [[bank]], or 512 [[kilobits]]) in size. ARAM is timeshared between the S-SMP and S-DSP. | ||
According to [[fullsnes]], ARAMs consisting of two Motorola MCM51L832F12 32Kx8 SRAM chips tend to contain a repeating 64-byte pattern of 32 zeros and then 32 FFh's at power up. | |||
=== See Also === | === See Also === | ||
* [[WRAM]] | * [[WRAM]] | ||
* [[VRAM]] | * [[VRAM]] | ||
* [[ARAM Write Enable Flag]] | |||
* [[Uppermost Page]] | |||
=== References === | === References === | ||
# subparagraph 22.5.3 on [https://archive.org/details/SNESDevManual/book1/page/n99 Page 2-22-3 of Book I] of the official Super Nintendo development manual | |||
# subparagraph 1.3.3 on [https://archive.org/details/SNESDevManual/book1/page/n153 page 3-1-2 of Book I], lbid. | |||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] | ||
[[Category:Integrated Circuits]] | [[Category:Integrated Circuits]] | ||
[[Category:Audio]] | [[Category:Audio]] | ||
[[Category:Address Spaces]] |
Latest revision as of 00:53, 14 August 2024
There are two ARAM chips on the SNES Motherboard, both connected to S-DSP. All accesses from the SPC700 go through the S-DSP. ARAM is a total of 65,536 bytes (or 256 pages, or one bank, or 512 kilobits) in size. ARAM is timeshared between the S-SMP and S-DSP.
According to fullsnes, ARAMs consisting of two Motorola MCM51L832F12 32Kx8 SRAM chips tend to contain a repeating 64-byte pattern of 32 zeros and then 32 FFh's at power up.
See Also
References
- subparagraph 22.5.3 on Page 2-22-3 of Book I of the official Super Nintendo development manual
- subparagraph 1.3.3 on page 3-1-2 of Book I, lbid.