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'''LDX''' (Load X) is a 65x instruction that loads the [[X index register]].
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Length'''
|'''Speed'''
|+
|[[Immediate]]
|A2
|2/3 bytes
|2 cycles*
|+
|[[Absolute]]
|AE
|3 bytes
|4 cycles*
|+
|[[Direct Page Addressing|Direct Page]]
|A6
|2 bytes
|3 cycles*
|+
|[[Absolute Indexed by Y]]
|BE
|3 bytes
|4 cycles*
|+
|[[Direct Page Indexed by Y]]
|B6
|2 bytes
|4 cycles*
|}
 
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Affected
|+
|[[Negative Flag|N]]
|[[Overflow Flag|V]]
|[[M Flag|M]]
|[[X Flag|X]]
|[[Decimal Flag|D]]
|[[I Flag|I]]
|[[Zero Flag|Z]]
|[[Carry Flag|C]]
|+
|N
|.
|.
|.
|.
|.
|Z
|.
|}
 
'''LDX''' (Load X) is a 65x instruction that loads a value into the [[X index register]]. In [[immediate addressing]] only, LDX is a total of 3 bytes long when the index registers are 16 bits wide.
 
==== Syntax ====
<pre>
LDX #const
LDX addr
LDX dp
LDX addr, Y
LDX dp, Y
</pre>
 
==== Cycle Penalties ====
* In [[direct page addressing]] modes, LDX takes another extra cycle if the low byte of the [[direct page register]] is nonzero.
*
*


=== See Also ===
=== See Also ===
* [[STX]]
* [[LDA]]
* [[LDA]]
* [[LDY]]
* [[LDY]]
* [[TAX]]
* [[TYX]]
* [[TSX]]
=== External Links ===
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/463 page 463] on LDX
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n160 page 150] on LDX
* 7.0 on [[MCS6500 Manual]], [https://archive.org/details/mos_microcomputers_programming_manual/page/n114 page 96] on LDX
* [https://archive.org/details/mos_microcomputers_programming_manual/page/n219 B-18], lbid.
* [[Carr]], [https://archive.org/details/6502UsersManual/page/n277 page 264] on LDX
* [[Leventhal]], [https://archive.org/details/6502-assembly-language-programming/page/n121 page 3-72] on LDX
* snes9x implementation of LDX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L772
* undisbeliever on LDX: https://undisbeliever.net/snesdev/65816-opcodes.html#ldx-load-index-register-x-from-memory
* Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#LDX


[[Category:ASM]]
[[Category:ASM]]
[[Category:Group Two Instructions]]
[[Category:Inherited from 6502]]
[[Category:Load/Store Instructions]]

Latest revision as of 06:38, 22 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Immediate A2 2/3 bytes 2 cycles*
Absolute AE 3 bytes 4 cycles*
Direct Page A6 2 bytes 3 cycles*
Absolute Indexed by Y BE 3 bytes 4 cycles*
Direct Page Indexed by Y B6 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
N . . . . . Z .

LDX (Load X) is a 65x instruction that loads a value into the X index register. In immediate addressing only, LDX is a total of 3 bytes long when the index registers are 16 bits wide.

Syntax

LDX #const
LDX addr
LDX dp
LDX addr, Y
LDX dp, Y

Cycle Penalties

See Also

External Links