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Accumulator: Difference between revisions

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=== References ===
=== References ===
* [[Eyes & Lichty]] page 27, https://archive.org/details/0893037893ProgrammingThe65816/page/27
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/27 page 27]
* subparagraph 8.1.1 A Register on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book II] of the official Super Nintendo development manual
* subparagraph 8.1.1 A Register on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book II] of the official Super Nintendo development manual



Revision as of 01:43, 9 August 2024

An Accumulator is a very fast register inside a processor that acts as a mathematical scratch pad.

The 65c816's accumulator can be either 8 or 16 bits in size, as configured by the M flag. Labiak calls this 16-bit memory mode.

The high byte ("B") is still retained even when the accumulator is 8 bits wide and can be accessed with XBA.

The S-SMP's accumulator is always 8 bits wide.

See Also

References