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X Index Register: Difference between revisions

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(non-negative)
(always 8 bits in emulation mode)
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On the [[S-SMP]] it is always 8 bits wide.  It is the divisor for division commands.<sup>[2]</sup>
On the [[S-SMP]] it is always 8 bits wide.  It is the divisor for division commands.<sup>[2]</sup>


On the [[65c816]], it may be 8 or 16 bits wide.  Indexing may cross bank boundaries.<sup>[1]</sup>
On the [[65c816]], it may be 8 or 16 bits wide.  Indexing may cross bank boundaries.<sup>[1]</sup> In [[emulation mode]] it is always 8 bits wide.


Unlike the [[Y index register]], the value of the [[stack pointer]] can be transferred to/from X with [[TXS]] and [[TSX]].
Unlike the [[Y index register]], the value of the [[stack pointer]] can be transferred to/from X with [[TXS]] and [[TSX]].

Revision as of 15:22, 16 August 2024

The X Index Register on 65x processors often holds the current index when iterating over things. It can be incremented or decremented by one with INX or DEX, but there is no instruction to add or subtract more than one. Although INX and DEX can affect the negative flag, the indexed addressing modes always interpret the bit pattern in the X index register as a non-negative integer.

On the S-SMP it is always 8 bits wide. It is the divisor for division commands.[2]

On the 65c816, it may be 8 or 16 bits wide. Indexing may cross bank boundaries.[1] In emulation mode it is always 8 bits wide.

Unlike the Y index register, the value of the stack pointer can be transferred to/from X with TXS and TSX.

It is not specified to have any particular value after reset.

See Also

References

  1. https://wilsonminesco.com/816myths
  2. 8.1.2 of page 3-8-4 of Book I of the official Super Nintendo development manual