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Accumulator: Difference between revisions
From SnesLab
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* [[Eyes & Lichty]] page 27, https://archive.org/details/0893037893ProgrammingThe65816/page/n53 | * [[Eyes & Lichty]] page 27, https://archive.org/details/0893037893ProgrammingThe65816/page/n53 | ||
* subparagraph 8.1.1 A Register https://archive.org/details/SNESDevManual/book1/page/n182 | * subparagraph 8.1.1 A Register on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book II] of the official Super Nintendo development manual | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 19:09, 12 July 2024
An Accumulator is a very fast register inside a processor that acts as a mathematical scratch pad.
The 65c816's accumulator can be either 8 or 16 bits in size, as configured by the M flag. Labiak calls this 16-bit memory mode.
The high byte ("B") is still retained even when the accumulator is 8 bits wide.
The S-SMP's accumulator is always 8 bits wide.
See Also
References
- Eyes & Lichty page 27, https://archive.org/details/0893037893ProgrammingThe65816/page/n53
- subparagraph 8.1.1 A Register on page 3-8-4 of Book II of the official Super Nintendo development manual