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Address Bus B: Difference between revisions
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'''Address Bus B''', also known as the '''SNES bus''', is 8-bits wide on the [[SNES Motherboard]]. Its individual address lines are labeled PA0-PA7, which stands for "peripheral address," as in [[S-CPU]] peripherals (not SNES peripherals). It is connected to: | '''Address Bus B''', also known as the '''SNES bus''', is 8-bits wide on the [[SNES Motherboard]]. Its individual address lines are labeled PA0-PA7, which stands for "peripheral address," as in [[S-CPU]] peripherals (not SNES peripherals). It is connected to: | ||
* pins 51-58 | * [[S-CPU]] pins 51-58 | ||
* [[S-PPU1]] pins 5-12 | |||
* [[S-PPU2]] pins 17-24 | |||
* [[S-SMP]] pins 48-51 | |||
* [[WRAM]] pins 43-50 and 53-54 | |||
* [[Cartridge Slot]] pins 28-30 and 59-61, 3 and 34 | |||
* [[Expansion Port]] pins 1-8 | |||
which is the exact same set of components that the [[CPU Data Bus]] is connected to. The SNES bus is drawn in purple in the colorized [[jwdonal schematic]]. Some people like to think of Address Bus B as being 16-bits wide, with the high byte being fixed to $21.<sup>[1]</sup> | which is the exact same set of components that the [[CPU Data Bus]] is connected to. The SNES bus is drawn in purple in the colorized [[jwdonal schematic]]. Some people like to think of Address Bus B as being 16-bits wide, with the high byte being fixed to $21.<sup>[1]</sup> |
Revision as of 02:59, 13 July 2024
Address Bus B, also known as the SNES bus, is 8-bits wide on the SNES Motherboard. Its individual address lines are labeled PA0-PA7, which stands for "peripheral address," as in S-CPU peripherals (not SNES peripherals). It is connected to:
- S-CPU pins 51-58
- S-PPU1 pins 5-12
- S-PPU2 pins 17-24
- S-SMP pins 48-51
- WRAM pins 43-50 and 53-54
- Cartridge Slot pins 28-30 and 59-61, 3 and 34
- Expansion Port pins 1-8
which is the exact same set of components that the CPU Data Bus is connected to. The SNES bus is drawn in purple in the colorized jwdonal schematic. Some people like to think of Address Bus B as being 16-bits wide, with the high byte being fixed to $21.[1]
See Also
References
- https://forums.nesdev.org/viewtopic.php?p=116505#p116505
- Figure 2-22-1, "Super NES Functional Block Diagram" on page 2-22-2 of Book I
- paragraph 3.2 on page 3-3-2 of Book I, lbid.