We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Accumulator: Difference between revisions
From SnesLab
(→See Also: ADC/SBC) |
(→References: hid archive URL for E&L) |
||
Line 21: | Line 21: | ||
=== References === | === References === | ||
* [[Eyes & Lichty]] | * [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/27 page 27] | ||
* subparagraph 8.1.1 A Register on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book II] of the official Super Nintendo development manual | * subparagraph 8.1.1 A Register on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book II] of the official Super Nintendo development manual | ||
Revision as of 01:43, 9 August 2024
An Accumulator is a very fast register inside a processor that acts as a mathematical scratch pad.
The 65c816's accumulator can be either 8 or 16 bits in size, as configured by the M flag. Labiak calls this 16-bit memory mode.
The high byte ("B") is still retained even when the accumulator is 8 bits wide and can be accessed with XBA.
The S-SMP's accumulator is always 8 bits wide.
See Also
References
- Eyes & Lichty, page 27
- subparagraph 8.1.1 A Register on page 3-8-4 of Book II of the official Super Nintendo development manual