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User contributions for KungFuFurby
9 January 2024
- 19:4819:48, 9 January 2024 diff hist +142 N-SPC Engine Caught a typo in Hong Kong '97 with its ID of the ESA DSP register. The other SM Choukyoushi Hitomi games are not affected. current
- 03:1103:11, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding a stub marker citing the under construction nature of this page. current
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine Corrected an error on bit notes for Panning
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine/Nintendo/Koji Kondo/Prototype Corrected an error on bit notes for Panning current
- 03:1003:10, 9 January 2024 diff hist +1 Template:N-SPC VCMD Set Table Corrected an error on bit notes for Panning current
- 03:0803:08, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a stub marker citing the under construction nature of this page. current
7 January 2024
- 23:4323:43, 7 January 2024 diff hist +3 m Template:N-SPC VCMD Set Table Made an error on the NOP command with the source variant (it skips two bytes, not one)
- 18:5918:59, 7 January 2024 diff hist 0 m N-SPC Engine →Tremolo Off (VCMD $EC)
- 18:4218:42, 7 January 2024 diff hist −72 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Instrument Format: Removed an accidentally included fractional pitch base multiplier from the instrument section.
23 September 2023
- 22:0522:05, 23 September 2023 diff hist +357 David Whittaker Sound Engine Adding info for a second build found in World Class Rugby current
- 21:5821:58, 23 September 2023 diff hist +188 David Whittaker Sound Engine/Build Sorting One new build and changing formatting to match other wiki pages' game highlighting current
10 September 2023
- 19:4019:40, 10 September 2023 diff hist −1 N-SPC Engine Made an error on the NOP command with the source variant (it skips two bytes, not one)
4 September 2023
- 17:4017:40, 4 September 2023 diff hist +16 m N-SPC Engine/Nintendo/Build Sorting No edit summary current
2 September 2023
- 17:3617:36, 2 September 2023 diff hist +4 m N-SPC Engine/Source Variant Build Sorting No edit summary current
3 July 2023
- 20:4020:40, 3 July 2023 diff hist +206 Blargg's trick Go into a little bit more specific detail on how to pull this off...
- 20:2820:28, 3 July 2023 diff hist +13 SPC700/IPL ROM Rename step 3 to receive and specify that the SNES is the source
13 June 2023
- 23:2523:25, 13 June 2023 diff hist +536 N-SPC Engine/Imagitec Design Adding Dragon's Magic (Konami logo), which branched off of American Gladiators. current
- 23:1223:12, 13 June 2023 diff hist +274 N-SPC Engine/Imagitec Design/Build Sorting Found a new N-SPC build in Dragon's Magic (JP version of Dragon's Lair) at the Konami logo. Mostly similar to American Gladiators, which is already barebones to begin with... so it's marked as a branch. current
21 May 2023
- 02:2502:25, 21 May 2023 diff hist −42 N-SPC Engine/Kemco Master Volume -> Main Volume current
- 01:2901:29, 21 May 2023 diff hist +280 David Whittaker Sound Engine Italicizing game names
- 01:2301:23, 21 May 2023 diff hist −36 N-SPC Engine/Nintendo/Koji Kondo Replacing my under construction note with the standard stub template. current
- 01:1301:13, 21 May 2023 diff hist +12 N-SPC Engine/Source Variant Build Sorting Completing the italicization process
- 01:1201:12, 21 May 2023 diff hist +88 N-SPC Engine/Nintendo/Build Sorting If game names are being italicized, you're going to need a lot more italics than what you came up with.
26 February 2023
- 17:5617:56, 26 February 2023 diff hist +93 Category:MIDI-Based SPC Sound Engines Re-adding Accolade, mostly as a result of tracing finding a VCMD that was also from MIDI (meaning it had a mixture of actual MIDI and unofficial MIDI).
21 January 2023
- 18:2518:25, 21 January 2023 diff hist +111 Category:MIDI-Based SPC Sound Engines Removed Accolade and added Game Studio, also sorted out Alfa System and Eurocom.
23 November 2022
- 18:0418:04, 23 November 2022 diff hist +367 N-SPC Engine/Nintendo/Build Sorting Adding Yumiko Kanki to the Nintendo section for build sorting
- 18:0218:02, 23 November 2022 diff hist +8 N-SPC Engine/Nintendo Marking this under the Unique cases instead because it is a one-game case (only found in Special Tee Shot, but it has two builds)... current
- 18:0118:01, 23 November 2022 diff hist +54 N-SPC Engine/Nintendo Adding Yumiko Kanki to the Nintendo section
18 August 2022
- 15:0115:01, 18 August 2022 diff hist +11 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.3 (referring to Gods) either. Huh.
13 August 2022
- 02:3602:36, 13 August 2022 diff hist 0 David Whittaker Sound Engine →L/R Voice Volume (VCMD $F3): Correct an accidental self-reference when describing the scaling behavior for later versions.
12 August 2022
- 22:5622:56, 12 August 2022 diff hist 0 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.0
- 19:2719:27, 12 August 2022 diff hist 0 David Whittaker Sound Engine →V2.0-V4.0a: Accidentally got these two backwards.
8 August 2022
- 22:5622:56, 8 August 2022 diff hist +188 David Whittaker Sound Engine Corrected $F5 VCMD notes and added some fine print for global transposition, since on earlier versions one of the channels is not affected.
26 June 2022
- 19:3419:34, 26 June 2022 diff hist +23 Category:MIDI-Based SPC Sound Engines Adding Mindscape, courtesy of discovering a MIDI-based VCMD set for Mario's Early Years (though some extra lookup may need to be done, critically the key on/off commands and that familiar $FF $2F EOF command is there).
16 June 2022
- 15:3115:31, 16 June 2022 diff hist 0 m N-SPC Engine No edit summary
10 June 2022
- 01:1401:14, 10 June 2022 diff hist −50 N-SPC Engine Change Michelle Simon/Tommy Tallarico to Virgin, citing a sound driver credit for Matt From in Super Slap Shot's instruction manual.
6 June 2022
1 June 2022
- 05:0605:06, 1 June 2022 diff hist +390 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era F-Zero build
8 April 2022
- 17:0017:00, 8 April 2022 diff hist +167 AddMusicK Clarification on how AddmusicK came to be after digging out that Discord message from the SMWCentral server that clarified its origins somewhat...
10 March 2022
- 15:0315:03, 10 March 2022 diff hist +100 N-SPC Engine/Nintendo/Build Sorting Adding beta version of Mario Paint
- 15:0215:02, 10 March 2022 diff hist 0 N-SPC Engine/Nintendo/Build Sorting Moving Mario Paint back under Hirokazu Tanaka after confirming that there is leftover code from Mario Paint still inside it (along with the resulting ARAM map matches).
23 February 2022
- 01:5701:57, 23 February 2022 diff hist +581 N-SPC Engine/Kemco Updating $2143/$F7 to account for some updates on some command specifications as well as confirming that the values that otherwise do nothing also technically act as a pause due to the polling nature of $2143/$F7.
21 February 2022
- 18:3218:32, 21 February 2022 diff hist +461 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 18:2518:25, 21 February 2022 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating this to go to the Koji Kondo page instead
- 18:1918:19, 21 February 2022 diff hist +50 N-SPC Engine/Yoshidayama-Workshop/Build Sorting Adding category that was accidentally omitted
- 18:1718:17, 21 February 2022 diff hist +20 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating this to go to the Koji Kondo page instead
- 18:1618:16, 21 February 2022 diff hist +9 N-SPC Engine/Prototype Changed redirect target from N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: Redirect target changed
- 18:1418:14, 21 February 2022 diff hist +46 N N-SPC Engine/Koji Kondo Redirected page to N-SPC Engine/Nintendo/Koji Kondo current Tag: New redirect
- 00:2000:20, 21 February 2022 diff hist +2,444 N-SPC Engine/Nintendo/Koji Kondo Adding the other two CPUIO registers for Super Mario All-Stars
20 February 2022
- 21:3421:34, 20 February 2022 diff hist +2,912 N-SPC Engine/Nintendo/Koji Kondo Add in two out of four CPUIO registers for Super Mario All-Stars
- 21:1221:12, 20 February 2022 diff hist +60 N-SPC Engine/Nintendo/Koji Kondo Adding categories
- 20:5920:59, 20 February 2022 diff hist +1,417 N N-SPC Engine/Nintendo/Koji Kondo Initial page creation. Lots of scaffolding here...
- 20:5620:56, 20 February 2022 diff hist +164 N-SPC Engine/Nintendo/Build Sorting Accidentally forgot Super Donkey 1 from the Gigaleak.
- 20:5220:52, 20 February 2022 diff hist −889 N-SPC Engine/Prototype/Build Sorting Redirecting to the build sorting page for Nintendo's N-SPC variant because all of these are now under Koji Kondo current Tag: New redirect
- 20:5120:51, 20 February 2022 diff hist +916 N-SPC Engine/Nintendo/Build Sorting Adding Prototype here under Koji Kondo
- 20:3720:37, 20 February 2022 diff hist −57 N-SPC Engine/Nintendo Add a link to the Prototype variant under Koji Kondo
- 20:3620:36, 20 February 2022 diff hist +66 N N-SPC Engine/Prototype/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs) current Tag: New redirect
- 20:3620:36, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format KungFuFurby moved page N-SPC Engine/Prototype/SFX Sequence Format to N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format: Prototype and later variants share the same SFX sequence format (except for adapting to more modern N-SPC VCMD IDs)
- 20:3520:35, 20 February 2022 diff hist +56 N N-SPC Engine/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype current Tag: New redirect
- 20:3520:35, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Koji Kondo/Prototype to N-SPC Engine/Nintendo/Koji Kondo/Prototype
- 20:3320:33, 20 February 2022 diff hist +260 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Marking under construction due to this carrying over beyond the Prototype variant (and the research being incomplete on later SFX sequence revisions).
- 20:2920:29, 20 February 2022 diff hist +47 N N-SPC Engine/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset. Tag: New redirect
- 20:2920:29, 20 February 2022 diff hist 0 m N-SPC Engine/Nintendo/Koji Kondo/Prototype KungFuFurby moved page N-SPC Engine/Prototype to N-SPC Engine/Koji Kondo/Prototype: Everything in here falls under Koji Kondo based off of the SFX sequence carrying over to later games. Thus, marking as a subset.
- 02:0002:00, 20 February 2022 diff hist +1 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Engine Control (Command $01-$7F)
- 01:5201:52, 20 February 2022 diff hist +5 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Load Data (Command $FF)
- 01:4701:47, 20 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Small correction
18 February 2022
- 22:1522:15, 18 February 2022 diff hist −10 N-SPC Engine →Phrase Format
- 22:1522:15, 18 February 2022 diff hist −10 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format
- 22:1422:14, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine →Phrase Format: Wrong byte ordering
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format: Wrong byte ordering
- 02:0802:08, 18 February 2022 diff hist +3,502 N SPC700/IPL ROM New page for IPL Boot ROM
16 February 2022
- 18:2018:20, 16 February 2022 diff hist +171 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence Set 1 (Command $01-$7F): Correction on notes regarding SFX ID $11
6 February 2022
- 22:1322:13, 6 February 2022 diff hist +72 Rebecca Heineman Engine/Build Sorting Caught a regional difference with Wolfenstein 3D. Doesn't count as a unique build, though: instead it matches Super 3D Noah's Ark.
9 January 2022
- 06:0406:04, 9 January 2022 diff hist +338 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): World Cup Striker's European version doesn't cut this command either. Plus we've got a couple that don't support all of the values.
- 05:4705:47, 9 January 2022 diff hist +35 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): ...turns out both of Kick Off 3's builds support this command.
- 05:2205:22, 9 January 2022 diff hist +30 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): Missed a build that supports this command
3 January 2022
- 20:1520:15, 3 January 2022 diff hist 0 N-SPC Engine/Source Variant ARAM Map Some whole/fraction portions were organized backwards. current
29 December 2021
- 18:3218:32, 29 December 2021 diff hist +19 m Capcom Sound Engine/Build Sorting No edit summary
- 18:0518:05, 29 December 2021 diff hist +711 Capcom Sound Engine/Build Sorting Updating to include regional build differences and two new builds
14 December 2021
- 21:2521:25, 14 December 2021 diff hist +32 m Category:MML-Based SPC Sound Engines Accidentally forgot to add a category link back to the actual sound engine collection current
29 October 2021
- 18:5818:58, 29 October 2021 diff hist −17 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5718:57, 29 October 2021 diff hist +61 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting current Tag: New redirect
- 18:5718:57, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop/Build Sorting KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting
- 18:5718:57, 29 October 2021 diff hist +237 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Created page with "{| class="wikitable sortable" |- ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes |- |Zootto Mahjong! || <tt>$0800</..."
- 18:5718:57, 29 October 2021 diff hist −264 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong to its own build sorting page
- 18:5518:55, 29 October 2021 diff hist −60 m N-SPC Engine/Nintendo No edit summary
- 18:5518:55, 29 October 2021 diff hist −9 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5518:55, 29 October 2021 diff hist +47 N N-SPC Engine/Nintendo/Zootto Mahjong! KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part current Tag: New redirect
- 18:5518:55, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part
22 October 2021
- 14:2714:27, 22 October 2021 diff hist +33 Category:MIDI-Based SPC Sound Engines Updating Alfa System after confirming that it has an option to compress a MIDI track via header
11 October 2021
- 17:3517:35, 11 October 2021 diff hist −10 m N-SPC Engine →Subpages
21 September 2021
- 19:1219:12, 21 September 2021 diff hist +2,778 N Capcom Sound Engine/Build Sorting New build sorting page
- 19:0119:01, 21 September 2021 diff hist +1,308 N Rareware SPC Engine/Build Sorting New build sorting page for Rare's SPC sound driver.
11 September 2021
- 21:1321:13, 11 September 2021 diff hist +3,081 N Eastridge Technology Engine New sound engine page for Eastridge Technology
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Accidentally forgot link to raw build sorting notes
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo Adding link to raw build sorting notes
- 20:1420:14, 11 September 2021 diff hist +137 Category:MIDI-Based SPC Sound Engines I have determined that Eurocom's sound engine has a more complex case involving its ability to use backreferencing.
10 September 2021
- 18:3518:35, 10 September 2021 diff hist +3,070 N-SPC Engine →Variants: Lots of placeholder links created...
- 17:3317:33, 10 September 2021 diff hist +1,019 N N-SPC Engine/Konami/Build Sorting New build sorting page, including a Gigaleak-era build
- 15:5015:50, 10 September 2021 diff hist +1,435 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island
- 15:3915:39, 10 September 2021 diff hist +984 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era SPC sound driver builds, starting with Super Mario Kart (I had been withholding these for over a year because of how these were found out initially, but enough time has passed for me to go ahead and publish them accordingly). SMK Workshop Discord Server's research was involved for more proper documentation, since I have these listed by raw filename in most cases.
- 15:1515:15, 10 September 2021 diff hist +170 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong! into its own section (mostly because it technically has an identification by company after looking it up through GDRI).
28 August 2021
- 22:4522:45, 28 August 2021 diff hist 0 m Category:SPC Sound Engines Correction of link reference to remove something that wasn't supposed to be in the resulting URL. current
17 August 2021
- 02:3202:32, 17 August 2021 diff hist +115 N-SPC Engine/Kemco Making an addition to the notes after reanalyzing the code and realizing that the phrase processing for channels 7 and 8 didn't support fast forward phrase commands. For the music (and channels 1-6 in general), they still support fast forward phrase commands.
16 August 2021
- 20:3420:34, 16 August 2021 diff hist +383 N Category:MML-Based SPC Sound Engines Creating a new page due to discovering multiple games with MML as their internal VCMD format
15 July 2021
- 14:3714:37, 15 July 2021 diff hist +191 Category:MIDI-Based SPC Sound Engines Adding Alfa System Engine due to catching the MIDI header. However, its data is suspected to be compressed.
7 July 2021
- 22:4122:41, 7 July 2021 diff hist +1,429 N Eastridge Technology Engine/Build Sorting New build sorting page for the SPC-side builds for Eastridge Technology
30 June 2021
- 18:2518:25, 30 June 2021 diff hist +42 H-Sound Engine Updating the build comparison notes to refer to a sound driver command
- 17:4417:44, 30 June 2021 diff hist +3,516 H-Sound Engine →Communication with the SNES: All remaining commands are now documented.
29 June 2021
- 20:3920:39, 29 June 2021 diff hist +4,073 H-Sound Engine →Communication with the SNES: Clarification with tempo offset command + more commands documented
- 17:4517:45, 29 June 2021 diff hist +2,003 H-Sound Engine →Communication with the SNES: Adding some more command IDs to document
- 17:4017:40, 29 June 2021 diff hist +1 m N-SPC Engine →Echo Enable Bits and Volume (VCMD $F5)
- 17:2417:24, 29 June 2021 diff hist +4 Template:N-SPC VCMD Set Table Correcting terminology inconsistency
- 17:2417:24, 29 June 2021 diff hist +4 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Correcting terminology inconsistency
- 17:1517:15, 29 June 2021 diff hist −119 H-Sound Engine →Communication with the SNES: Minor corrections for consistency with the music VCMDs (when functionality is shared)
- 02:1302:13, 29 June 2021 diff hist +1,840 H-Sound Engine →Communication with the SNES: Correcting some parameters, and adding documentation to some of the command IDs
- 01:3901:39, 29 June 2021 diff hist +12 H-Sound Engine →Output to the SNES: Minor correction to the general output, as the command ID output has its upper two bits always set to zero.
25 June 2021
- 20:5520:55, 25 June 2021 diff hist 0 N-SPC Engine/Prototype/Build Sorting Correcting an accidental duplicate in the memory location references for the two versions of Pilotwings
26 May 2021
- 15:3715:37, 26 May 2021 diff hist −169 Category:MIDI-Based SPC Sound Engines Ended up realizing that Bits Studios essentially did what Eurocom was doing.
25 May 2021
- 03:2703:27, 25 May 2021 diff hist +264 Category:MIDI-Based SPC Sound Engines Adding Bits Studios Engine to the list.
12 May 2021
- 15:4615:46, 12 May 2021 diff hist +380 N-SPC Engine/Nintendo/Build Sorting Clearing an ambiguity with the Tetris & Dr. Mario builds, since there's three of them and they all fit in the same general variant, unlike the other unique cases.
10 May 2021
- 01:4401:44, 10 May 2021 diff hist +82 N-SPC Engine/Nintendo/Build Sorting Adding SA-1 Demo (brand new)
8 May 2021
- 13:0813:08, 8 May 2021 diff hist +7 Template:N-SPC VCMD Set Table Updating the optional parameter of Note Duration
- 13:0813:08, 8 May 2021 diff hist +43 N-SPC Engine Updating the optional parameter of Note Duration
20 April 2021
- 17:3517:35, 20 April 2021 diff hist +375 N-SPC Engine/Source Variant ARAM Map Adding some fine print on the CPUIO I/O register mirrors ($00-$0B).
19 April 2021
- 19:3719:37, 19 April 2021 diff hist +25 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Adding some fine print to the looping SFX... as $3 technically doesn't loop. current
- 19:1719:17, 19 April 2021 diff hist +6 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Correcting an error on bit %z on the channel specifications.
- 19:1619:16, 19 April 2021 diff hist +18 m N-SPC Engine/Nintendo/F-Zero →CPUIO3 ($2143/$F7)
- 04:0804:08, 19 April 2021 diff hist +149 N-SPC Engine/Nintendo/F-Zero →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music
- 02:1402:14, 19 April 2021 diff hist +15 N-SPC Engine/Nintendo/F-Zero →CPUIO1 ($2141/$F5): Got a detail wrong on bit %y.
- 01:1401:14, 19 April 2021 diff hist +13,085 N N-SPC Engine/Source Variant ARAM Map Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..."
- 00:4100:41, 19 April 2021 diff hist +13 N-SPC Engine No edit summary
- 00:4000:40, 19 April 2021 diff hist +13 N-SPC Engine/Source Variant Build Sorting No edit summary
- 00:0100:01, 19 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 00:0100:01, 19 April 2021 diff hist +32 Category:SPC Sound Engine Build Sorting Pages Adding category link to SPC sound engines current
- 00:0000:00, 19 April 2021 diff hist +32 Category:N-SPC Variants Adding category link to SPC sound engines current
18 April 2021
- 21:3521:35, 18 April 2021 diff hist +286 Category:N-SPC Variants Adding link to de facto master list of N-SPC variants
- 21:3321:33, 18 April 2021 diff hist +294 Category:SPC Sound Engines Adding link to de facto master list of sound drivers and games that used each one
- 21:3021:30, 18 April 2021 diff hist +32 Category:MIDI-Based SPC Sound Engines Adding category link to SPC sound engines
- 21:2721:27, 18 April 2021 diff hist +4 m Category:ARAM Maps No edit summary current
- 21:2621:26, 18 April 2021 diff hist +23 Super R-Type RAM Map Adding category current
- 21:2621:26, 18 April 2021 diff hist +45 SMW Resource Memory Map Adding categories current
- 21:2421:24, 18 April 2021 diff hist +24 SMW VRAM Map Adding category current
- 21:2421:24, 18 April 2021 diff hist +28 N Category:VRAM Maps Creating for the same general purpose as ROM, RAM and OAM maps current
- 19:5419:54, 18 April 2021 diff hist +377 N Category:ARAM Maps New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories)
- 04:5104:51, 18 April 2021 diff hist +104 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected.
- 04:4104:41, 18 April 2021 diff hist +407 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities
13 April 2021
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Yoshidayama-Workshop Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding category
- 18:2518:25, 13 April 2021 diff hist +60 N-SPC Engine/Nintendo/F-Zero Adding category
- 17:5317:53, 13 April 2021 diff hist +64 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format
- 17:5217:52, 13 April 2021 diff hist +63 N-SPC Engine/Nintendo/Sound Module and Burn-In Test No edit summary
- 17:5117:51, 13 April 2021 diff hist +114 N-SPC Engine/Yoshidayama-Workshop Adding build sorting link
- 17:5017:50, 13 April 2021 diff hist +117 N-SPC Engine/Nintendo/F-Zero Adding build sorting link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/F-Zero Adding return link
- 17:4917:49, 13 April 2021 diff hist +38 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding return link
- 17:4817:48, 13 April 2021 diff hist +38 N-SPC Engine/Yoshidayama-Workshop Adding return link
- 04:0304:03, 13 April 2021 diff hist −84 N-SPC Engine/Nintendo Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead
- 04:0204:02, 13 April 2021 diff hist −161 N-SPC Engine/Nintendo/Build Sorting Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
- 03:3503:35, 13 April 2021 diff hist +577 N-SPC Engine/Nintendo Adding the rest of the possible pages in here
- 03:2603:26, 13 April 2021 diff hist −10,299 N-SPC Engine/Nintendo Split all three games recorded so far into their own pages Tag: Replaced
- 03:2503:25, 13 April 2021 diff hist +566 N N-SPC Engine/Yoshidayama-Workshop Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +3,548 N N-SPC Engine/Nintendo/Sound Module and Burn-In Test Split from Nintendo page
- 03:2303:23, 13 April 2021 diff hist +9 N-SPC Engine/Nintendo/F-Zero Add TOC location
- 03:1903:19, 13 April 2021 diff hist −169 N-SPC Engine/Nintendo/Build Sorting Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.
- 02:5702:57, 13 April 2021 diff hist +6,507 N N-SPC Engine/Nintendo/F-Zero Split from Nintendo page
- 02:1702:17, 13 April 2021 diff hist +332 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter)
9 April 2021
- 00:4600:46, 9 April 2021 diff hist +770 N-SPC Engine/Kemco Adding alternative way to interpret volume operation commands for V3.0-V3.1 only
8 April 2021
- 21:4321:43, 8 April 2021 diff hist +152 N-SPC Engine/Nintendo Adding hexadecimal translations to command IDs (and an output clarification on CPUIO0 for F-Zero).
- 21:3121:31, 8 April 2021 diff hist +747 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding hexadecimal translations to command IDs
6 April 2021
- 21:1121:11, 6 April 2021 diff hist +48 David Whittaker Sound Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 Rebecca Heineman Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 H-Sound Engine/Build Sorting Adding category
- 21:0821:08, 6 April 2021 diff hist +2,006 N Category:SPC Sound Engine Build Sorting Pages Created page with "A collection of build sorting pages. Each one generally contains the following, sometimes sorted into sub-categories: * Game Name(s) ** Name of the game. Sometimes contains a..."
- 21:0721:07, 6 April 2021 diff hist +50 N-SPC Engine/Source Variant Build Sorting Adding category
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Punk Development/Build Sorting Adding category current
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Prototype/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Nintendo/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Kemco/Build Sorting Adding category
- 20:5120:51, 6 April 2021 diff hist +50 N-SPC Engine/Imagitec Design/Build Sorting Adding category
- 20:4720:47, 6 April 2021 diff hist +544 N-SPC Engine →Shijou Saikyou no Quiz Ou Ketteisen Super: Updating output documentation for clarity.
- 20:3820:38, 6 April 2021 diff hist +149 N-SPC Engine →Communication with the SNES: Updating the output side of the communication protocol, partially for greater clarity, and partially because it was in error anyways.
2 April 2021
- 20:2220:22, 2 April 2021 diff hist +191 N-SPC Engine Adding hexadecimal translations to command IDs
- 20:1820:18, 2 April 2021 diff hist +115 Rebecca Heineman Engine/RPM Racing Adding hexadecimal translations to command IDs
- 20:1520:15, 2 April 2021 diff hist +64 David Whittaker Sound Engine Adding binary translation of VCMD ID + better labeling of invalid command (since it's only present in one game that is otherwise a V3.1 game)
- 20:0820:08, 2 April 2021 diff hist +995 H-Sound Engine Adding hexadecimal translations to command IDs
24 March 2021
- 19:3419:34, 24 March 2021 diff hist +555 N-SPC Engine/Imagitec Design Adding Top Gear's Car Engine command descriptions, due to not properly defining them before.
- 18:5918:59, 24 March 2021 diff hist +434 H-Sound Engine →Communication with the SNES: Adjust command IDs to account for highest two bits not being accounted for (they're only there to allow command IDs to be executed more than once by toggling them)
- 18:1218:12, 24 March 2021 diff hist +349 H-Sound Engine Adding output that is not depending on the command ID being sent
23 March 2021
- 04:2804:28, 23 March 2021 diff hist −70 m Rebecca Heineman Engine/RPM Racing Get rid of stub marking: the documentation is now mostly complete here minus the IPL replica transfer protocol.
- 04:2604:26, 23 March 2021 diff hist +230 m Rebecca Heineman Engine/RPM Racing →Master Volume Fade In (Command $29-$7F/$A9-$FF)
- 02:3302:33, 23 March 2021 diff hist +2,806 H-Sound Engine All command names added on (but not further documentation yet)
17 March 2021
- 03:4803:48, 17 March 2021 diff hist +10 m Rebecca Heineman Engine/RPM Racing →Reset DSP Registers and Load New Data (Command $7F/$FF)
- 03:3603:36, 17 March 2021 diff hist +982 Rebecca Heineman Engine/RPM Racing →Voice Command Format: Adding VCMD format documentation
- 03:2303:23, 17 March 2021 diff hist +1,680 Rebecca Heineman Engine/RPM Racing →Communication with the SNES: Adding sound driver commands
- 02:3302:33, 17 March 2021 diff hist +951 Rebecca Heineman Engine/RPM Racing →Instrument Format: Document instrument format
- 02:1702:17, 17 March 2021 diff hist +727 N Rebecca Heineman Engine/RPM Racing New page for version unique to RPM Racing
- 02:0002:00, 17 March 2021 diff hist +104 Rebecca Heineman Engine Adding build sorting link
- 01:5901:59, 17 March 2021 diff hist +661 N Rebecca Heineman Engine/Build Sorting New build sorting page
- 01:5501:55, 17 March 2021 diff hist +1,095 N Rebecca Heineman Engine New sound driver page created
14 March 2021
- 23:2223:22, 14 March 2021 diff hist +364 David Whittaker Sound Engine →Instrument Format: Revising for better visualization
- 23:2223:22, 14 March 2021 diff hist −3 m H-Sound Engine →Instrument Format
- 22:3722:37, 14 March 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →CPUIO1 ($2141/$F5): Two 4-bit values -> two nibbles
- 22:3522:35, 14 March 2021 diff hist −11 N-SPC Engine/Nintendo Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2722:27, 14 March 2021 diff hist +1 H-Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2622:26, 14 March 2021 diff hist +236 H-Sound Engine →Header Format: Revising for better visualization
- 22:2122:21, 14 March 2021 diff hist +162 H-Sound Engine →Instrument Format: Revising for better visualization
- 22:1922:19, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0921:09, 14 March 2021 diff hist +6 David Whittaker Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 21:0121:01, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0021:00, 14 March 2021 diff hist +1,121 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 20:5820:58, 14 March 2021 diff hist +24 N-SPC Engine/Nintendo/Koji Kondo/Prototype Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5520:55, 14 March 2021 diff hist +2 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5420:54, 14 March 2021 diff hist +405 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX Instrument format for better visualization
- 20:4820:48, 14 March 2021 diff hist +840 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating Instrument and Percussion format for better visualization
- 20:4520:45, 14 March 2021 diff hist +9 N-SPC Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:3520:35, 14 March 2021 diff hist +292 N-SPC Engine →Instrument Format: Revising for better visualization.
- 19:1119:11, 14 March 2021 diff hist +201 David Whittaker Sound Engine →Song Entry: Provide a better visualization for older versions that don't have all 8 channels defined
- 19:0719:07, 14 March 2021 diff hist +1,121 N-SPC Engine →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 18:4318:43, 14 March 2021 diff hist +157 David Whittaker Sound Engine Adding some minor adjustments to reduce confusion, and making the pitch envelope format a bit more formerly documented in a format similar to the music
10 March 2021
- 19:4019:40, 10 March 2021 diff hist +143 N-SPC Engine Adding the Game Boy Development Manual as a reference for containing some Kankichi-kun sound driver programming info (and some VCMD documentation)
7 March 2021
- 19:2519:25, 7 March 2021 diff hist +250 Category:MIDI-Based SPC Sound Engines Adding some fine print to Eurocom (and Accolade)
- 19:1719:17, 7 March 2021 diff hist +628 N Category:MIDI-Based SPC Sound Engines New category page due to gradually collecting a list of sound drivers that use MIDI as a base format and being able to identify them accordingly
19 February 2021
- 19:4819:48, 19 February 2021 diff hist +392 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Noise Instrument separated and is now more properly defined after accidentally forgetting an extra parameter byte
16 February 2021
- 21:2121:21, 16 February 2021 diff hist +13 N-SPC Engine Another minor terminology modification for percussion's base instrument ID definition
- 21:2121:21, 16 February 2021 diff hist +8 Template:N-SPC VCMD Set Table Another minor terminology modification for percussion's base instrument ID definition
- 19:0619:06, 16 February 2021 diff hist +6 m David Whittaker Sound Engine →Communication with the SNES
12 February 2021
- 17:5317:53, 12 February 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Minor terminology revision to match the main N-SPC Engine page
18 January 2021
- 23:0823:08, 18 January 2021 diff hist +26 Template:N-SPC VCMD Set Table No edit summary
- 23:0123:01, 18 January 2021 diff hist −1,914 N-SPC Engine →Voice Command Format: Utilize new template for N-SPC VCMD Set Table
- 23:0023:00, 18 January 2021 diff hist +2,166 N Template:N-SPC VCMD Set Table New template for the purpose of displaying (roughly) the same list across many different N-SPC variants for user convenience
15 December 2020
- 00:3200:32, 15 December 2020 diff hist −2 N-SPC Engine/Imagitec Design Minor correction to the command list for V3.0
- 00:3000:30, 15 December 2020 diff hist 0 m N-SPC Engine/Imagitec Design →Commands (V3.0b)
6 December 2020
- 02:1502:15, 6 December 2020 diff hist +598 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX sequence notes to reflect a recent analysis... and how these aren't matching at all.
5 December 2020
- 02:3402:34, 5 December 2020 diff hist +176 N-SPC Engine/Nintendo/Koji Kondo/Prototype Another update indicating what actually can interrupt these CPUIO0 and CPUIO3 sound effects on Super Mario World.
4 December 2020
- 03:5503:55, 4 December 2020 diff hist +167 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a special noise note for Super Mario World when handling instruments, as I realized it supported noise, but only in this one case.
- 03:0103:01, 4 December 2020 diff hist +33 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating notes on CPUIO0 SFX IDs $11 and $1D for Super Mario World
2 December 2020
- 02:2802:28, 2 December 2020 diff hist +425 N-SPC Engine/Nintendo/Build Sorting →Hirokazu Tanaka 1: Realized that Tetris and Dr. Mario had three unique builds, not one
26 November 2020
- 02:0702:07, 26 November 2020 diff hist +506 N-SPC Engine/Punk Development Adding command descriptions current
- 01:4401:44, 26 November 2020 diff hist +387 N-SPC Engine Create command table for phrase
24 November 2020
- 02:5802:58, 24 November 2020 diff hist +1,026 N N-SPC Engine/Punk Development New variant
- 02:5602:56, 24 November 2020 diff hist +229 N N-SPC Engine/Punk Development/Build Sorting New build sorting page
- 02:3902:39, 24 November 2020 diff hist +56 N-SPC Engine/Imagitec Design Build Sorting Reinstate redirect current Tag: New redirect
- 02:3502:35, 24 November 2020 diff hist −56 N-SPC Engine/Imagitec Design Build Sorting Blanked the page Tag: Blanking
- 02:3302:33, 24 November 2020 diff hist 0 N-SPC Engine/Imagitec Design No edit summary
- 02:3302:33, 24 November 2020 diff hist +56 N N-SPC Engine/Imagitec Design Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash Tag: New redirect
- 02:3302:33, 24 November 2020 diff hist 0 m N-SPC Engine/Imagitec Design/Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash
- 02:2802:28, 24 November 2020 diff hist +184 N-SPC Engine/Imagitec Design Minor correction and add build sorting notes and categories
- 02:2602:26, 24 November 2020 diff hist +642 N N-SPC Engine/Imagitec Design/Build Sorting New page for build sorting for Imagitec Design's N-SPC variant builds
23 November 2020
- 23:2223:22, 23 November 2020 diff hist +5,710 N-SPC Engine/Imagitec Design Adding all commands
- 22:5022:50, 23 November 2020 diff hist +19 David Whittaker Sound Engine Adding link to future IPL ROM article here
- 21:2721:27, 23 November 2020 diff hist +1,656 N N-SPC Engine/Imagitec Design New N-SPC variant to document.
- 21:1921:19, 23 November 2020 diff hist +1 m N-SPC Engine/Kemco No edit summary
- 16:0616:06, 23 November 2020 diff hist +1 m David Whittaker Sound Engine No edit summary
16 November 2020
- 03:4103:41, 16 November 2020 diff hist +132 N-SPC Engine/Nintendo/Build Sorting Adding another missed one, BS-X BIOS...
14 November 2020
- 21:4621:46, 14 November 2020 diff hist +1,347 N-SPC Engine/Kemco Adding output notes for CPUIO0-CPUIO2
- 18:4418:44, 14 November 2020 diff hist +3,579 N-SPC Engine/Kemco Adding volume fade documentation with its output
- 01:3001:30, 14 November 2020 diff hist +1,893 N-SPC Engine/Kemco Adding command identifications
13 November 2020
- 22:5922:59, 13 November 2020 diff hist +1 m N-SPC Engine/Nintendo No edit summary
- 22:5922:59, 13 November 2020 diff hist +2,734 N-SPC Engine/Nintendo →Aging Cassette/Sound Module and Burn-In Test: Adding some preliminary identifications for both new commands and music VCMDs
- 22:4822:48, 13 November 2020 diff hist +148 N-SPC Engine/Nintendo/Build Sorting Adding two games accidentally omitted (both have the same build)
- 22:0522:05, 13 November 2020 diff hist +483 N-SPC Engine/Nintendo Adding scaffolding for Zootto Mahjong!
- 21:5221:52, 13 November 2020 diff hist +1,769 N-SPC Engine/Nintendo Adding SFX Sequence Format notes for F-Zero
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine No edit summary
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Minor corrections
- 03:5003:50, 13 November 2020 diff hist +279 N-SPC Engine/Nintendo Updating F-Zero SFX notes
- 03:5003:50, 13 November 2020 diff hist +314 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating SFX notes mostly related to output.
- 03:3403:34, 13 November 2020 diff hist +3,808 N-SPC Engine/Nintendo Adding F-Zero SNES communication protocol
- 01:4801:48, 13 November 2020 diff hist +81 H-Sound Engine Adding link to build sorting
- 01:4701:47, 13 November 2020 diff hist +117 N-SPC Engine/Nintendo Adding build sorting notes
- 01:3501:35, 13 November 2020 diff hist +597 N H-Sound Engine/Build Sorting New build sorting notes for H-Sound
11 November 2020
- 16:3916:39, 11 November 2020 diff hist +458 N-SPC Engine Revising phrase format notes
- 16:3916:39, 11 November 2020 diff hist +762 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding phrase format notes
- 04:3604:36, 11 November 2020 diff hist +4,982 N N-SPC Engine/Nintendo/Build Sorting Starting on raw notes for build sorting
- 04:0104:01, 11 November 2020 diff hist +85 N-SPC Engine/Kemco Adding link to build sorting notes
- 03:5903:59, 11 November 2020 diff hist +771 N N-SPC Engine/Kemco/Build Sorting New build sorting page
10 November 2020
- 23:1723:17, 10 November 2020 diff hist +648 N-SPC Engine/Nintendo Adding Aging Cassette/Sound Module and Burn-In Test (identification still in progress, particularly on the communication portion)
8 November 2020
- 16:0316:03, 8 November 2020 diff hist +1,237 N-SPC Engine Adding Controller Test and World Class Service Super Nintendo Tester due to having next to no differences execution-wise.
- 16:0216:02, 8 November 2020 diff hist +542 N-SPC Engine/Source Variant Build Sorting Adding Controller Test and World Class Service Super Nintendo Tester
- 14:4914:49, 8 November 2020 diff hist +89 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding link to build sorting notes.
- 14:4814:48, 8 November 2020 diff hist +898 N N-SPC Engine/Prototype/Build Sorting New build sorting notes for the Prototype variant
- 14:4114:41, 8 November 2020 diff hist +768 N-SPC Engine Adding notes specific to Wheel of Fortune - Deluxe Edition and links to source variant build sorting notes
- 14:3614:36, 8 November 2020 diff hist +963 N N-SPC Engine/Source Variant Build Sorting Creating raw build sorting notes for source variant (and Shijou Saikyou no Quiz Ou Ketteisen Super, which is the closest match used in a licensed game)
7 November 2020
- 16:3316:33, 7 November 2020 diff hist +60 m N-SPC Engine/Nintendo Adding categories
- 16:2416:24, 7 November 2020 diff hist +331 N-SPC Engine/Nintendo/Koji Kondo/Prototype Redirecting loading protocol information to source build's Load New Data section.
- 16:1016:10, 7 November 2020 diff hist +792 N-SPC Engine/Kemco Adding CPUIO usages
- 16:0116:01, 7 November 2020 diff hist +1,127 N N-SPC Engine/Nintendo Creating Nintendo variant page
- 15:5915:59, 7 November 2020 diff hist −8 m N-SPC Engine/Kemco No edit summary
- 15:5915:59, 7 November 2020 diff hist −16 m N-SPC Engine No edit summary
- 01:1701:17, 7 November 2020 diff hist +1,003 N-SPC Engine/Kemco Adding games and versioning
- 01:0201:02, 7 November 2020 diff hist +255 N Category:N-SPC Variants Created page with "A collection of pages of variants of N-SPC Engine used in the SPC700. Each one has differences with how they communicate with the SNES, and may either use a unique SFX for..."
- 00:1500:15, 7 November 2020 diff hist +819 N N-SPC Engine/Kemco Creating Kemco variant of N-SPC
5 November 2020
- 03:1503:15, 5 November 2020 diff hist +652 N-SPC Engine Adding Shijou Saikyou no Quiz Ou Ketteisen Super due to it being a real close match to the standard N-SPC/Kankichi source build.
4 November 2020
- 22:1422:14, 4 November 2020 diff hist +10 m David Whittaker Sound Engine No edit summary
- 22:0222:02, 4 November 2020 diff hist +345 David Whittaker Sound Engine Done with SFX data format after identifying what was modified for V4.0b only.
- 20:5520:55, 4 November 2020 diff hist +608 David Whittaker Sound Engine Adding SFX RNG pitch notes for later versions
- 16:5616:56, 4 November 2020 diff hist +1,382 David Whittaker Sound Engine Adding SNES output for V2.0-V4.0.
- 01:5901:59, 4 November 2020 diff hist +3,659 David Whittaker Sound Engine Adding V2.0-V4.0 command documentation
- 00:0500:05, 4 November 2020 diff hist +4,519 David Whittaker Sound Engine Adding some V2.0-V4.0 info on commands.
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.
- 18:1518:15, 25 October 2020 diff hist +59 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 17:4617:46, 25 October 2020 diff hist +177 N-SPC Engine/Nintendo/Koji Kondo/Prototype SFX sequence linking added and adjusted the Percussion format documentation to add byte specifications
- 17:4017:40, 25 October 2020 diff hist +1,168 N N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Create page for SFX sequence format for both Pilotwings and Super Mario World
- 16:5316:53, 25 October 2020 diff hist +8 m H-Sound Engine No edit summary
- 16:5216:52, 25 October 2020 diff hist +7 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor VCMD name change to match N-SPC.
- 16:5216:52, 25 October 2020 diff hist +71 m N-SPC Engine Adding mentions of endianness to song entires and phrases (plus a minor VCMD name change).
- 16:4416:44, 25 October 2020 diff hist +44 m David Whittaker Sound Engine No edit summary
- 16:3616:36, 25 October 2020 diff hist −24 N-SPC Engine Replace fixed link in Variants with subpages template
24 October 2020
- 23:2323:23, 24 October 2020 diff hist +56 H-Sound Engine Adding a placeholder section for Communication with the SNES. SFX format should be identical.
- 23:2323:23, 24 October 2020 diff hist +180 David Whittaker Sound Engine Adding a placeholder section for communication with the SNES (including SFX playback)
- 23:1723:17, 24 October 2020 diff hist +325 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding SFX Instrument format for Pilotwings
23 October 2020
- 20:3420:34, 23 October 2020 diff hist +187 N-SPC Engine/Nintendo/Koji Kondo/Prototype Some minor updates for Pilotwings, specifically with what is echoed back to the SNES with SFX.
- 20:2620:26, 23 October 2020 diff hist +5,007 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding communication protocols, which are game-specific. Pilotwings is going first, then Super Mario World.
- 18:4418:44, 23 October 2020 diff hist −70 N-SPC Engine Minor terminology revision
14 October 2020
- 18:2318:23, 14 October 2020 diff hist +1,588 N-SPC Engine Adding communication info with the SNES
- 12:4712:47, 14 October 2020 diff hist +898 N-SPC Engine/Nintendo/Koji Kondo/Prototype Record build differences for Super Mario World and Pilotwings
13 October 2020
- 22:2822:28, 13 October 2020 diff hist +3,590 H-Sound Engine All VCMDs documented.
- 22:0922:09, 13 October 2020 diff hist +14 m David Whittaker Sound Engine Math tag modification for actual fractional display
- 22:0722:07, 13 October 2020 diff hist +8 m N-SPC Engine Math tag modification for actual fractional display
- 21:0621:06, 13 October 2020 diff hist +1,426 H-Sound Engine Adding VCMD documentation below $E0
- 20:1220:12, 13 October 2020 diff hist +60 m N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Category
- 19:5119:51, 13 October 2020 diff hist +1,636 H-Sound Engine Add VCMD identification
- 19:2019:20, 13 October 2020 diff hist +1,985 N H-Sound Engine Create Sol's H-Sound engine page
9 October 2020
- 19:2619:26, 9 October 2020 diff hist +29 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor revision to match the recent name changes made to N-SPC's core VCMD list
- 19:0919:09, 9 October 2020 diff hist +6,902 N-SPC Engine Rest of the core VCMD set defined.
- 17:5817:58, 9 October 2020 diff hist +2,362 N-SPC Engine Adding extra phrase and some VCMD definitions
- 03:1703:17, 9 October 2020 diff hist +2,615 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding documentation for the Prototype version
- 03:0303:03, 9 October 2020 diff hist +3,138 N-SPC Engine Starting documentation, including recording general identifications of VCMDs from the music-only source that many variants templated off of
7 October 2020
- 18:5418:54, 7 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/Prototype Add game usage, VCMD table locations (due to them revealing a build difference) and ROM offsets
- 18:1218:12, 7 October 2020 diff hist +51 N-SPC Engine Preparing Prototype Variant link
- 18:1218:12, 7 October 2020 diff hist +1,073 N N-SPC Engine/Nintendo/Koji Kondo/Prototype Creating the first variant page for N-SPC: the Prototype variant, used in Super Mario World and Pilotwings
6 October 2020
- 01:3401:34, 6 October 2020 diff hist +156 Requests / To do List →SPC Engines: Clarification for Square, because there are three different sound engines used by the company
- 01:2701:27, 6 October 2020 diff hist +36 m David Whittaker Sound Engine No edit summary
5 October 2020
- 23:3823:38, 5 October 2020 diff hist +1,534 N-SPC Engine Adding pure source code games and offsets for each one, as well as notes. Note that I'm using "relative to" references, due to the code itself deliberately leaving an offset in to the array reference
4 October 2020
- 23:2723:27, 4 October 2020 diff hist −14 David Whittaker Sound Engine Second revision versioning-wise: Chavez is not a unique version
- 23:1723:17, 4 October 2020 diff hist +8 David Whittaker Sound Engine Minor versioning update caused by a VCMD-related difference found in Chavez
- 19:5519:55, 4 October 2020 diff hist +1,208 N N-SPC Engine Initial creation. Currently a quick description along with some references: there's way more to be done here, including core VCMD documentation
- 19:5319:53, 4 October 2020 diff hist −21 m David Whittaker Sound Engine No edit summary
20 September 2020
- 21:4821:48, 20 September 2020 diff hist +388 David Whittaker Sound Engine Adding operational differences for the L/R voice volume VCMD ($F3).
18 September 2020
- 19:4419:44, 18 September 2020 diff hist +300 N User:KungFuFurby Created page with "Hello! I am KungFuFurby, SNES musician, soundtrack ripper (and still active despite the SNESMusic.org forums going down), and currently reverse engineering and identifying sou..." current
- 03:4003:40, 18 September 2020 diff hist +23 m F-Zero RAM Map Adding RAM Maps category
- 03:3303:33, 18 September 2020 diff hist +19 m Final Fantasy IV Adding Games category
- 03:3203:32, 18 September 2020 diff hist +20 m Secret of Mana Adding Games category
- 03:2403:24, 18 September 2020 diff hist +143 David Whittaker Sound Engine Noted how the note works (and minor correction to note length)
16 September 2020
- 19:5919:59, 16 September 2020 diff hist +4,161 David Whittaker Sound Engine Adding VCMD documentation
- 18:4218:42, 16 September 2020 diff hist +65 N Category:SPC Sound Engines Created page with "Pages about the various sound engines used in various SNES games."
- 18:1918:19, 16 September 2020 diff hist +4,733 David Whittaker Sound Engine Starting on voice command documentation. All VCMD ARAM locations are now recorded.
- 14:1214:12, 16 September 2020 diff hist +750 David Whittaker Sound Engine Done recording most offsets, and found a second duplicate build case
- 04:0604:06, 16 September 2020 diff hist +116 David Whittaker Sound Engine Discovered a new version in Beta 2 of Dream TV
- 03:1003:10, 16 September 2020 diff hist +1,861 N David Whittaker Sound Engine Created page with "David Whittaker Sound Engine is a sound driver for the SPC700 programmed by David Whittaker. Many games have multiple different builds stored in the game at once, sometimes w..."