We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Zero Flag: Difference between revisions

From SnesLab
Jump to: navigation, search
(pushing generally does not affect zero flag)
(→‎Reference: E&L ref)
Line 61: Line 61:
=== Reference ===
=== Reference ===
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n118 page 108]
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n118 page 108]
* [[Eyes & Lichty]], "Branching Based on the Zero Flag" on page 146


[[Category:ASM]]
[[Category:ASM]]
[[Category:Flags]]
[[Category:Flags]]
[[Category:Inherited from 6502]]
[[Category:Inherited from 6502]]

Revision as of 20:32, 15 August 2024

The Zero Flag (Z) is bit 1 of the 65c816's status register. It indicates whether the last value computed, transferred, or pulled is zero: set if it is and clear if not. Although there are no dedicated SEZ or CLZ instructions to set or clear it, it can be directly set with SEP and cleared with REP:

SEP #$02
REP #$02

It is also affected by these 41 instructions:

The BEQ and BNE instructions examine the zero flag to decide whether or not to branch.

The SPC700 and Super FX chips also have a zero flag.

See Also

Reference