Requests / To do List: Difference between revisions
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** [[Itiki SPC Engine]] | ** [[Itiki SPC Engine]] | ||
* [[Rareware SPC Engine]] | * [[Rareware SPC Engine]] | ||
* [[Mint SPC Engine]] | |||
== Games == | == Games == |
Revision as of 16:02, 18 December 2024
List of site article requests. If you would like to have a specific article created here, add it here. If you would like to create or improve an article in particular, click on it and then on settings (gear icon), click on edit icon! If you can't edit articles, make sure to register an account on SnesLab and contribute with us.
The article does not need to be detailed. The idea is each article get its improvements though the time, but most important is to take an initial step and start contributing! The more you do, the better will be for the site.
Tools
Emulators
Music Emulators
Hardware
Patchers
Reverse Engineering
SMW hacking
- PIXI
- GPS
- BTSD
- AddmusicK
- UberASM Tool
- Romi's Sprite Tool
- HFD Addmusic
- GIEPY
- Blockreator
- Effect Tool
- Lunar Magic
- Lunar Magic/LMSW
YI hacking
F-Zero hacking
SMK hacking
SoM hacking
SMRPG hacking
EB hacking
SMAS hacking
ALTTP hacking
Tutorials
Homebrew
- Tutorials/Homebrew: this will cover how to create the setup environment for using asar and batch tools. Then initialize the SNES and display a simple flashing color animation on the screen. Then it will have an index for the other articles.
- Tutorials/Homebrew/Graphics: how to convert some images to the SNES format and display a background using Mode 3 (8BPP).
- Tutorials/Homebrew/Sprites: how to set up the OAM and display a few static sprites at random positions at bootup.
- Tutorials/Homebrew/Controllers: how to read controllers using auto joypad and start moving the sprites from the previous part.
- Tutorials/Homebrew/Top-Down View: creating a basic top-down view using a static 256x256 background, where you have a simple walkable tile and a solid tile.
- Tutorials/Homebrew/Top-Down with Scrolling: expand to a 512x512 background and introduce the basic background scrolling principles. Together that, introduce the basic camera principles and make a system for sprites only appearing when they are on screen.
- Tutorials/Homebrew/Multiple Scenes: let's create more block types. Now we have a teleport block where we can switch to another scene. That will teach how to load/unload scenes at real time and teach initial positioning of sprites.
Debuggers
Asar
- How to apply ASM patches
- Tutorials/Asar/Basics (opcodes, org, autoclean, math, freecode, defines)
- Tutorials/Asar/Advanced (macros, loops, advanced math, prot, char tables, etc)
Lunar Magic
- Tutorials/Lunar Magic (anchor to the other pages)
- Tutorials/Lunar Magic/Beginning
- Tutorials/Lunar Magic/How to Insert Custom Graphics
- Tutorials/Lunar Magic/Level Design Principles
- Tutorials/Lunar Magic/Locking ROMs
- Tutorials/Lunar Magic/Conditional Map16
- Tutorials/Lunar Magic/ExAnimation
- Tutorials/Lunar Magic/Map16
- Tutorials/Lunar Magic/Porting ROMs
- Tutorials/Lunar Magic/Palettes
- Tutorials/Lunar Magic/Sprites
- Tutorials/Lunar Magic/Layer 3
- Tutorials/Lunar Magic/Screens and Exits
- Tutorials/Lunar Magic/Hidden Features
- Tutorials/Lunar Magic/Overworld/Basics
- Tutorials/Lunar Magic/Overworld/Events
- Tutorials/Lunar Magic/Credits
- Tutorials/Lunar Magic/Title Screen
- Tutorials/Lunar Magic/Overworld/Layer 3
- Tutorials/Lunar Magic/Overworld/ExAnimation
- Tutorials/Lunar Magic/Overworld/Palettes
- Tutorials/Lunar Magic/Message Boxes
- Tutorials/Lunar Magic/Extra
- Tutorials/Lunar Magic/Music
General ROM hacking
- Tutorials/PIXI (basics)
- Tutorials/GPS (basics)
- Tutorials/AddmusicK
- Tutorials/Golden Egg
- Tutorials/Golden Egg/Basics
- Tutorials/Golden Egg/Sprites
- Tutorials/FZEdit
- Tutorials/Epic Edit
- Tutorials/Lazy Shell
- Tutorials/PK Hack
Technical
SNES CPU and PPU
- 65c816
- 65c816/Reference
- Mode 7
- Graphics Format
- Tilemap Format
- IRQ
- NMI
- Blanking
- Timing
- Windowing
- Color Math
- Address Bus
- DMA
- H-DMA
- Open Bus
- Mode 0
- Mode 1
- Mode 2
- Mode 3
- Mode 4
- Mode 5
- Mode 6
- Sprites
- OAM
- Controllers
SNES SPC/DSP
- SPC700
- SPC700/Reference : all opcodes and cycles
- SPC700/IPL ROM : the IPL ROM
- SPC700/Timing : clocks, timers, etc.
- S-DSP
- S-DSP/BRR
- S-DSP/Envelope
- S-DSP/ADSR
- S-DSP/GAIN
- S-DSP/Pitch Modulation
- S-DSP/Noise
- S-DSP/Echo
- S-DSP/FIR Filter
- S-DSP/Gaussian Filter
Enhancement Chips
Other
Music
(more SNES-exclusive features are at SNES SPC/DSP)
Tools
SPC Engines
- N-SPC Engine
- Square SPC Engine (Should be a disambiguation page containing these entries below...)
- Rareware SPC Engine
- Mint SPC Engine
Games
The purpose of these articles is informing about the games, release date, a few screenshots and then doing some brief citations about its ROM hacking. Note that SnesLab is not JUST SNES ROM hacking, it's *everything* about SNES.
- Super Mario World
- Super Mario World 2 - Yoshi's Island
- Secret of Mana
- Top Gear
- Top Gear 2
- Top Gear 3
- F-Zero
- Trials of Mana
- The Legend of Zelda - A Link to the Past
- Super Mario Kart
- Super Mario All-Stars
- Final Fantasy IV
- Final Fantasy V
- Final Fantasy VI
- Gradius III
- Contra III
- R-Type III
- Super R-Type
- SimCity
- SimCity 2000
- Star Fox
- Star Fox 2
- Super Mario RPG
- Super Metroid
- Kirby's Dream Land 3
- Kirby Super Star
- Chrono Trigger
- Act Raiser
- Act Raiser 2
- Donkey Kong Country
- Donkey Kong Country 2
- Donkey Kong Country 3
- Earthbound
- Super Bomberman
Tool-Assited Speedruns
SNES ROM hacking sites or communities
- RHDN
- SMW Central
- STARMEN.NET
- Acmlm's Board
- Kafuka Boards
- nesdev
- superfamicom.org
- Zophar
- byuu.org/net
Known SNES ROM hacks
- Brutal Mario
- K-16
- I HATE YOU
- VIP and Wall Mix
- Item Abuse
- SMW2+2
- Touhou Mario
- Mario Kart R
- Oh No More Zombies
- Super Mario Kart Pro Edition
- Super Mario World: Return to Dinosaur Land
- VLDC8
- VLDC9
- Hyper Metroid
- The Legend of Zelda Parallel Worlds
- Earthbound: Halloween Hack
- Kaizo Mario World
- Mario Gives Up 2
- The Bob-omb Mafia
- Armageddon
- ASMWCP
more...?