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  • 51 bytes (5 words) - 06:39, 18 July 2023
  • ...ed as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages.)''
    1 KB (175 words) - 07:14, 5 September 2019
  • These are games which shipped with [[FastROM]]. Note that some games may be NSFW.
    28 KB (2,832 words) - 14:18, 18 July 2023
  • These are games which shipped with [[SlowROM]]. Note that some games are NSFW.
    22 KB (2,139 words) - 14:16, 18 July 2023
  • These are some games that use [[LoROM]]. California Games II (E).smc
    61 KB (11,156 words) - 05:32, 14 December 2023
  • These are some games that use [[HiROM]]. * [[List of LoROM Games]]
    197 bytes (27 words) - 05:31, 14 December 2023
  • #REDIRECT [[Manual Quick Links/Fun 'n Games]]
    45 bytes (7 words) - 18:03, 12 January 2024
  • #redirect [[List of Hi-Res Games]]
    34 bytes (5 words) - 16:35, 13 July 2023
  • #REDIRECT [[Manual Quick Links/California Games II]]
    52 bytes (7 words) - 03:39, 14 January 2024
  • This is a list of games whose [[Game Pak]]s only expose the middle 46 out of 62 possible pins to th * [[List of 62-pin Games]]
    1 KB (145 words) - 14:09, 18 July 2023
  • [[Category:Games]]
    196 bytes (18 words) - 20:03, 8 January 2024
  • This is a list of games whose [[Game Pak]]s expose all 62 pins to the [[Cartridge Slot]]. Their ga * [[List of 46-pin Games]]
    464 bytes (70 words) - 14:10, 18 July 2023
  • Most SNES games seem to use 8x8 tiles, but here are some that use 16x16: [[Category:Games]]
    564 bytes (76 words) - 07:08, 18 July 2023
  • These are games that use high resolution: [[Category:Games]]
    1 KB (124 words) - 08:46, 22 July 2023
  • The following SNES games use a password system to save the game, because they probably don't have [[ * ''The Addams Family (first and third games, but not second)''
    1 KB (164 words) - 07:10, 18 July 2023
  • | [https://archive.org/details/fun-n-games-pal Front Cover] || | [https://archive.org/details/fun-n-games-pal/page/1 Table of Contents] || 1
    1 KB (129 words) - 00:40, 18 January 2024
  • | [https://archive.org/details/california-games-ii-usa Front Cover] || | [https://archive.org/details/california-games-ii-usa/page/n1 Table of Contents] || 2
    927 bytes (89 words) - 00:41, 18 January 2024
  • | [https://archive.org/details/timon-pumbaas-jungle-games-usa Front Cover] || | [https://archive.org/details/timon-pumbaas-jungle-games-usa/page/n1 Table of Contents] || 1
    1 KB (104 words) - 05:15, 16 January 2024
  • #REDIRECT [[Manual Quick Links/Timon & Pumbaa's Jungle Games]]
    62 bytes (8 words) - 05:15, 16 January 2024

Page text matches

  • These are some games that use [[HiROM]]. * [[List of LoROM Games]]
    197 bytes (27 words) - 05:31, 14 December 2023
  • This is a list of games whose [[Game Pak]]s expose all 62 pins to the [[Cartridge Slot]]. Their ga * [[List of 46-pin Games]]
    464 bytes (70 words) - 14:10, 18 July 2023
  • The following SNES games use a password system to save the game, because they probably don't have [[ * ''The Addams Family (first and third games, but not second)''
    1 KB (164 words) - 07:10, 18 July 2023
  • ...artridge Slot]] (both [[List of 46-pin Games|46-pin]] and [[List of 62-pin Games|62-pin]] cartridges have this pin)
    304 bytes (47 words) - 07:13, 10 July 2023
  • === Planned Games ===
    647 bytes (86 words) - 09:40, 18 December 2023
  • #redirect [[List of Hi-Res Games]]
    34 bytes (5 words) - 03:58, 19 July 2023
  • #redirect [[List of Hi-Res Games]]
    34 bytes (5 words) - 16:35, 13 July 2023
  • #REDIRECT [[Manual Quick Links/Fun 'n Games]]
    45 bytes (7 words) - 18:03, 12 January 2024
  • #REDIRECT [[Manual Quick Links/California Games II]]
    52 bytes (7 words) - 03:39, 14 January 2024
  • [[Category:Games]]
    50 bytes (7 words) - 06:52, 27 April 2023
  • Most SNES games seem to use 8x8 tiles, but here are some that use 16x16: [[Category:Games]]
    564 bytes (76 words) - 07:08, 18 July 2023
  • The '''BatterUP''' is a baseball bat used by several games.
    85 bytes (12 words) - 00:50, 7 July 2023
  • [[Category:Games]]
    94 bytes (14 words) - 08:11, 7 May 2023
  • #REDIRECT [[Manual Quick Links/Timon & Pumbaa's Jungle Games]]
    62 bytes (8 words) - 05:15, 16 January 2024
  • [[Category:Games]]
    125 bytes (17 words) - 08:20, 20 May 2023
  • This is a list of games whose [[Game Pak]]s only expose the middle 46 out of 62 possible pins to th * [[List of 62-pin Games]]
    1 KB (145 words) - 14:09, 18 July 2023
  • [[Category:Games]]
    196 bytes (18 words) - 20:03, 8 January 2024
  • ...SnesLib''' (Programmer Valuable Snes Library) is a toolkit to develop SNES games in C.
    189 bytes (25 words) - 07:15, 24 November 2023
  • ...ers all around the world contribute TASes to the Internet, of all sorts of games.
    691 bytes (116 words) - 05:41, 30 April 2023
  • The '''Tri-Star''' is a [[Cartridge Slot Device]] that allows NES games to be played on the SNES.
    162 bytes (23 words) - 04:23, 17 July 2023
  • '''SA-1 Root''' is a project for accelerating SNES games with the SA-1 chip.
    155 bytes (23 words) - 01:20, 15 July 2023
  • [[Category:Games]]
    186 bytes (26 words) - 06:53, 27 April 2023
  • These are games that use high resolution: [[Category:Games]]
    1 KB (124 words) - 08:46, 22 July 2023
  • [[Category:Games]]
    221 bytes (31 words) - 21:00, 27 April 2023
  • ...un''' by Koei is a CD Player IR-transmitter/receiver used by the following games:
    245 bytes (32 words) - 07:14, 13 July 2023
  • '''SNESDrunk''' is a YouTuber who reviews SNES games. * https://www.fanbyte.com/games/features/an-ode-to-snesdrunk-the-boozy-chronicler-of-the-16-bit-era
    257 bytes (27 words) - 20:38, 2 July 2023
  • ...'Pachinko Controller''' by Sunsoft is for the Hissatsu Pachinko Collection games.
    240 bytes (25 words) - 08:48, 11 December 2023
  • * [[List of 46-pin Games]] * [[List of 62-pin Games]]
    1 KB (162 words) - 20:41, 16 July 2023
  • ...games from being inserted. These can be destroyed to allow Super Famicom games to fit into the cartridge slot and play.
    1 KB (174 words) - 12:16, 18 December 2023
  • [[Category:Games]]
    266 bytes (45 words) - 01:18, 8 September 2023
  • ...not to be confused with the [[Multitap]]) is a special controller for quiz games. Each twin tap supports two players.
    314 bytes (43 words) - 18:09, 13 July 2023
  • ...://archive.org/details/scooby-doo-mystery-usa-color/page/n6 Freddy \ Bonus Games] || 11\12
    950 bytes (94 words) - 05:06, 14 January 2024
  • * [https://archive.org/details/wolfchild-usa/page/n8 Credits \ Virgin Games, Inc. Limited Warranty] - page 14\15
    839 bytes (109 words) - 20:32, 11 January 2024
  • | [https://archive.org/details/sim-ant-usa/page/n3 Playing Simant \ Saved Games, Ant Information] || 4\5 | [https://archive.org/details/sim-ant-usa/page/n15 Loading and Saving Games \ Evaluation Screens] || 28\29
    2 KB (271 words) - 05:20, 19 January 2024
  • | [https://archive.org/details/fun-n-games-pal Front Cover] || | [https://archive.org/details/fun-n-games-pal/page/1 Table of Contents] || 1
    1 KB (129 words) - 00:40, 18 January 2024
  • ...was also the fifth ROM hack to be accepted to the charity event known as [[Games Done Quick]] (or GDQ). While it's not the first Kaizo: Light to be known by * The fifth ROM Hack to be featured in [[Games Done Quick]] (Link to the video [https://www.youtube.com/watch?v=Q88gd15rZa
    1 KB (220 words) - 07:52, 28 April 2023
  • ...ainment''' is a bicycle exercising machine by Life Fitness. The following games support it:
    408 bytes (42 words) - 02:35, 12 July 2023
  • * [[List of SlowROM Games]]
    394 bytes (58 words) - 10:47, 18 December 2023
  • [[Category:Games]]
    396 bytes (60 words) - 21:38, 15 July 2023
  • * [[List of HiROM Games]]
    387 bytes (59 words) - 10:21, 18 December 2023
  • ...he color is designated instead. Indirect color is what most licensed SNES games use.
    492 bytes (69 words) - 18:00, 28 December 2023
  • Some games allow a '''Soft Reset''' to be triggered without the use of the [[Reset Sli
    637 bytes (85 words) - 04:53, 20 July 2023
  • | [https://archive.org/details/side-pocket-usa/page/n6 Games] || 10\11
    1 KB (122 words) - 05:27, 19 January 2024
  • [[Category:Games]]
    638 bytes (78 words) - 22:32, 13 July 2023
  • '''Map Mode 25''' is ExHiROM, used only by the Japanese games:
    638 bytes (92 words) - 11:33, 18 December 2023
  • Being one of the most hacked games in the Super Nintendo library, '''Super Mario World''' has a few disassembl
    671 bytes (88 words) - 23:59, 7 November 2022
  • * [https://archive.org/details/monopoly-usa-rev-1/page/n9 Preset Games] - page 17
    1 KB (169 words) - 21:22, 11 January 2024
  • ...tps://archive.org/details/abc-monday-night-football-usa/page/n5 Two Player Games \ The Coin Toss, Scoring] || 8\9
    2 KB (161 words) - 03:51, 19 January 2024
  • * [[List of FastROM Games]]
    784 bytes (104 words) - 10:44, 18 December 2023
  • * [[List of LoROM Games]]
    564 bytes (91 words) - 11:54, 18 December 2023
  • ...org/details/90-minutes-european-prime-goal-ukv/page/n24 How to Play Mini-Games] || 23
    2 KB (184 words) - 23:30, 22 January 2024
  • * [https://archive.org/details/equinox-usa/page/n6 Saving Games] - page 12/13
    2 KB (224 words) - 07:50, 11 January 2024
  • Every single game has a unique build of this sound driver, with one of the games having two depending on the version used. These are the games where the sound engine was used:
    3 KB (515 words) - 06:04, 1 May 2023
  • * In the S-DSP doc, we have "Certain games do seem to depend on these exact formulas, trying to '''simplify''' will br
    1 KB (166 words) - 07:14, 18 July 2023
  • | [https://archive.org/details/super-solitaire-usa/page/n10 The Games \ Free Cell] || 18\19
    2 KB (216 words) - 04:07, 16 January 2024
  • ...kes it useful for hacking ''[[Super Mario World]]'', as well as other SNES games. xkas also comes with a patching feature, which allows you to insert the co ...rsion most widely used by hackers of ''Super Mario World'' (and other SNES games) is version 0.06, which was released on May 3rd, 2007. The most current ver
    3 KB (431 words) - 05:28, 17 July 2023
  • * [https://archive.org/details/brandish-usa/page/n22 Call now to order KOEI games!]
    2 KB (299 words) - 21:27, 11 January 2024
  • ...etails/ultima-vi-the-false-prophet-usa/page/n19 Warranty Limitations \ FCI Games] || 36
    2 KB (251 words) - 04:24, 16 January 2024
  • ...r [[Super Mario World]], however, there are plans to add support for other games.
    1 KB (196 words) - 20:08, 20 July 2019
  • ...es; it is also used extensively for the overworld sections of role-playing games such as Square's popular 1994 game ''Final Fantasy VI''. The effect enables ...e-authoring program Multimedia Fusion that allows creators to make semi-3D games.
    6 KB (900 words) - 15:15, 27 December 2023
  • * yogui, unconfirmed pseudonym in other games, but is "Choucroute garnie" in BOXMAN TANO.
    1 KB (150 words) - 12:14, 17 February 2024
  • It can be used for every SNES games, but is so far only emulated by [[bsnes]], and supported by [[sd2snes]].
    1,008 bytes (161 words) - 03:25, 4 May 2023
  • ...ompatible in emulation mode. This was handy for developers wanting to port games from the NES (which used a custom 6502 chip) to the SNES, because the code The ''Super Mario World'' ROM, like that of all other SNES games, consists mostly of 65c816 code, that causes the game to work. Changing thi
    3 KB (526 words) - 07:38, 5 January 2024
  • ...goes on instead of by turns, it largely influenced the course of future FF games. [[Category:Games]]
    3 KB (428 words) - 22:16, 13 July 2023
  • [[Category:Games]]
    1 KB (179 words) - 04:22, 22 April 2023
  • ...ed as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages.)''
    1 KB (175 words) - 07:14, 5 September 2019
  • '''NOTE: This page is under construction. The later Koji Kondo games use the same format for the most part (except for ''Star Fox 2'', which has ''TODO insert table here containing a list of games and their version''
    7 KB (1,175 words) - 03:08, 9 January 2024
  • '''Mode 6''' is the least frequently used [[Background Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizo
    2 KB (242 words) - 15:21, 1 January 2024
  • d4s also tried toggling into HVCMODE while playing some normal SNES games, but did not investigate with an oscilloscope.
    2 KB (245 words) - 06:43, 18 July 2023
  • # at least four licensed games using direct color: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_gam
    2 KB (301 words) - 03:15, 13 April 2024
  • .... After all, in the same way a [[Sega Genesis]] cannot play Super Nintendo games, a modern personal computer cannot directly execute SNES ROM files, either.
    2 KB (282 words) - 07:28, 28 April 2023
  • [[Category:Super Mario World]] [[Category:Games]]
    2 KB (223 words) - 18:12, 8 July 2023
  • ...rio Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.
    3 KB (434 words) - 10:56, 9 November 2023
  • == Timeline of Games ==
    7 KB (1,088 words) - 00:46, 9 November 2022
  • ...f the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced [[Category:Games]] [[Category:Yoshi's Island]]
    7 KB (1,124 words) - 20:58, 14 June 2023
  • == Games == The purpose of these articles is informing about the games, release date, a few screenshots and then doing some brief citations about
    8 KB (966 words) - 07:16, 18 July 2023
  • ...s known to incorporate MML syntax into editing the music for existing SNES games:
    3 KB (448 words) - 09:30, 20 May 2023
  • * Several new powerups from various Mario (and other) games
    4 KB (559 words) - 05:35, 24 August 2019
  • ...ed on [[Super Mario World]]'s RAM mirrors, it may not work on all [[SNES]] games without additional code modification.
    2 KB (303 words) - 03:49, 2 August 2019
  • ...LC_LZ2|LZ2]]). It's notably different than other 'LZ' formats used by SNES games by being a bitstream format with variable width encodings, and only being a
    3 KB (527 words) - 08:25, 12 June 2023
  • ...e classic Mario game for [[SNES]], there's plans for expanding it to other games.
    3 KB (422 words) - 07:38, 28 April 2023
  • '''SMW Central''' is a community dedicated to ROM Hacking of Mario games, most notably [[Super Mario World]]. The site includes a forum, and many se
    3 KB (462 words) - 22:44, 16 July 2023
  • ...a company that used the N-SPC engine for most of its games. Most of these games don't actually support music and sound effects played together: only the ea
    8 KB (1,302 words) - 23:25, 13 June 2023
  • ...der the space that is only destined for sprites (Sprite Pages), in general games do not use more than 16 kb of VRAM for sprites, which is equivalent to a sp ...or that these enemies do not use many poses or a big size, in this type of games, it has utility for the player or for a specific sprite that should never h
    17 KB (3,047 words) - 22:20, 16 January 2024
  • ...d column of a background tilemap can be overwritten by a different offset. Games such as ''Tetris Attack'' and ''Super Mario World 2: Yoshi's Island'' make
    4 KB (577 words) - 04:46, 15 December 2023
  • ...s for creating useful codes for people interested in writing homebrew SNES games or systems. It's a fact that SNES homebrew community is very small and ther
    3 KB (577 words) - 19:05, 19 July 2023
  • In more complex games like the ''[[Donkey Kong Country]]'' series or ''Super Mario World 2'', thi
    4 KB (623 words) - 05:22, 15 December 2023
  • ...an [https://www.youtube.com/watch?v=JJbNnMxw7Lc upload by Blue Television Games], both Daizo and Mellon worked together to start work on "The Full Edition" ...ng any mode, Luigi comes with his staple physics established in many Mario games. More specifically, his higher jump and slippery traction.
    18 KB (2,900 words) - 05:26, 16 July 2023
  • ...for avoiding audio clicks, specially with the first seven taps. '''Not all games obey that''', so the most important is checking out the frequency response | Many games || $0C $21 $2B $2B $13 $FE $F3 $F9 || 5 kHz || +0.65 dB || -25 dB
    23 KB (3,539 words) - 01:11, 17 July 2023
  • ...wn for having custom graphics, bosses, gimmicks, and such taken from other games.
    4 KB (593 words) - 21:18, 16 July 2023
  • ...5A22]]. With identical architecture to the SNES one, the chip is ideal for games and ROM hacks that can reuse code from the main CPU, thus not having to lea ...Root]] and [[SA-1 Pack]] are known patches used for enabling SA-1 on SNES games that didn't include the chip previously and had problems with slowdown, suc
    12 KB (1,609 words) - 00:07, 22 July 2023
  • ...kana]] return to port over some music for the project. Unlike the last few games, this one aims to be a much more challenging and fair game, really thinking * Of all the games in the Sicari franchise, Sicari 2 took the longest to finish. This might be
    10 KB (1,619 words) - 21:13, 16 July 2023
  • ...by Nintendo, first released in Japan in 1990 as '''Super Famicom'''. Most games programmed for it were programmed in assembly, due to the lack of power and
    4 KB (751 words) - 06:47, 28 April 2023
  • ...y single game has at least one unique build not shared by any of the other games: the exceptions are... These are the games where the sound engine was used:
    31 KB (5,252 words) - 22:05, 23 September 2023
  • ...mming point of view, it can also be considered a predecessor to five other games that post-date the source code: SimCity, Legend of Zelda - A Link to the Pa The communication protocol is game-specific. Both games have dedicated uses for each CPUIO register.
    19 KB (3,323 words) - 03:10, 9 January 2024
  • These are games which shipped with [[SlowROM]]. Note that some games are NSFW.
    22 KB (2,139 words) - 14:16, 18 July 2023
  • ...Kankichi-kun], is the most common sound engine used in all of the SNES/SFC games. Only the music portion was initially provided in the source code included The following games are purely based off of the source code provided with the IS-Sound unit, an
    24 KB (4,015 words) - 19:48, 9 January 2024
  • ...o for introducing a bit more ASM (such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It's also the firs Some of the games were translated by Horikawa Otane of raocow's talkhaus, and they are availa
    14 KB (2,191 words) - 17:48, 18 July 2023
  • It's a feature extensively used in games for creating different effects of all types and combined with several PPU r
    7 KB (915 words) - 12:08, 20 December 2023
  • ...Island'', running ROMs via the jailbroken firmware will be unable to play games that used certain special chips.
    6 KB (824 words) - 18:21, 8 July 2023
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