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- 1/2 Enable Flag
- 100 Rooms of Enemies
- 128 Dot Mode
- 164 Dot Mode
- 16 Color Mode
- 192 Dot Mode
- 224-Line Mode
- 239-Line Mode
- 256 Color Mode Bit
- 33's Range Over
- 35's Time Over
- 3D Glasses
- 4021
- 4 Color Mode
- 65c816
- 65c816 Instructions
- 65c816 Opcode Matrix
- 65c816 for 6502 developers
- 7805
- AAddress
- AC Adapter
- ADC
- ADC (SPC700)
- ADC (Super FX)
- ADD/SUB Circuit
- ADDW (SPC700)
- ADD (Super FX)
- ADD SUB Flag
- ADSR Mode
- ADSR Parameters
- ALPHA SPHERE
- ALPHA SPHERE Zero: Rotten Brains
- ALT0
- ALT1
- ALT2
- ALT3
- ALU
- AND
- AND1 (SPC700)
- AND (SPC700)
- AND (Super FX)
- APU Oscillator
- ARAM/Echo Ring Buffer
- ARAM Write Enable Flag
- ASL
- ASL (SPC700)
- ASR (Super FX)
- Absolute Addressing
- Absolute Boolean Bit Addressing
- Absolute Indexed, X Addressing
- Absolute Indexed, Y Addressing
- Absolute Indexed Addressing
- Absolute Indexed Indirect Addressing
- Absolute Indirect Addressing
- Absolute Indirect Long Addressing
- Absolute Long Addressing
- Absolute Long Indexed, X Addressing
- Accelerator Mode
- Accumulator
- Accumulator Addressing
- Acronyms
- Acrylonitrile Butadiene Styrene
- AddMusic405
- AddMusicK
- AddMusicM
- AddMusicY
- AddMusic Java
- Address Bus (disambiguation)
- Address Bus A
- Address Bus B
- Address Bus Register
- Address Increment Order
- Addressing Mode
- Addressword
- Aerodynamics City
- Air Holes
- Alcaro
- Amethyst
- An SMW Central Production
- Analog Mixer
- Anna's Treasure Trove
- Anti-Eject Lever
- Archaic Ruins
- Arithmetic Control
- Arithmetic Overflow Flag
- Asar
- Audacity
- Audio Processing Unit
- Audio RAM
- Auto-Increment Mode
- Automatic Reading
- BAL and BAH
- BAddress
- BBC (SPC700)
- BBF
- BBR
- BBS (Rockwell)
- BBS (SPC700)
- BCC
- BCC (SPC700)
- BCC (Super FX)
- BCS
- BCS (SPC700)
- BCS (Super FX)
- BEQ
- BEQ (SPC700)
- BEQ (Super FX)
- BG3 High Priority Bit
- BGE (Super FX)
- BIC (Super FX)
- BIT
- BLT (Super FX)
- BMAP
- BMAPS
- BMI
- BMI (SPC700)
- BMI (Super FX)
- BNE
- BNE (SPC700)
- BNE (Super FX)
- BPL
- BPL (SPC700)
- BPL (Super FX)
- BPP
- BPS
- BRA
- BRA (SPC700)
- BRA (Super FX)
- BRK
- BRK (SPC700)
- BRL
- BVC
- BVC (SPC700)
- BVC (Super FX)
- BVS
- BVS (SPC700)
- BVS (Super FX)
- BWPA
- B Flag (Super FX)
- B Flag (disambiguation)
- Backdrop Color
- Background
- Background Mode
- Background attribute registers
- Bank
- Bank Address Latching Circuit
- Bank Address Register
- Bank Switching (disambiguation)
- Barrel Shifter
- Base Page: Games
- BatterUP
- Battery Controller
- Bent Line Mode
- BigLoROM
- Binary Coded Decimal
- Bit-Breakdown Diagram
- Bit Clock
- Bit Inversion Buffer
- Bit Position Indicator
- Bit Rate Reduction
- Bit Reversal
- Bithacks
- Bitmap Access
- Bitmap Register File
- Bitplane
- Blackthorn Remains
- Blanking
- Blargg's trick
- Block Move Addressing
- Break Flag
- Brutal Mario
- Bulk Processing
- Bus Enable
- Byte Selection Operator
- C4 (disambiguation)
- CACHE (Super FX)
- CALL (SPC700)
- CBNE (SPC700)
- CBWE
- CCNT
- CC ADD Enable Flag
- CFG file
- CFR
- CGRAM
- CHR
- CIC (disambiguation)
- CIC Opcode Matrix
- CIE
- CIRAM
- CIV
- CIWP
- CLC
- CLD
- CLI
- CLM and SEM
- CLR1 (SPC700)
- CLRC (SPC700)
- CLRP (SPC700)
- CLRV (SPC700)
- CLV
- CLX and SEX
- CMODE (Super FX)
- CMP
- CMPW (SPC700)
- CMP (SPC700)
- CMP (Super FX)
- CNV
- COLOR (Super FX)
- COP
- CPUK
- CPUN-A
- CPU Bus (disambiguation)
- CPU Data Bus
- CPX
- CPY
- CRV
- CSYNC
- CTR
- CTS
- CXB
- CY
- C double accumulator
- Cache Base Register
- Cache RAM
- Capcom Cx4
- Capcom Sound Engine/Build Sorting
- Carry Flag
- Cartridge Bank Switching
- Cartridge Slot
- Cell
- Channel Switch
- Character Code List
- Character Code Number
- Character Conversion 1
- Character Conversion 2
- Character Conversion Circuit
- Character Conversion DMA Parameters
- Charblock
- Chattering
- Checking Integrated Circuit
- Chip Select
- Chrono Trigger Quick Links
- Cirka Controller
- Clipping
- Clock Generator
- Code Library
- Color Clock
- Color Math
- Color Register
- Colorburst
- Comparison of Patch Formats
- Complementary Multiplication
- Continue Flag
- Control Deck
- Control Register
- Control Section
- Control Unit
- Copier Header
- Counter Register
- Counter Tester
- Cursor Mode
- Custom Powerups
- Custom block
- DAA (SPC700)
- DAC (Disambiguation)
- DAS (SPC700)
- DBNZ (SPC700)
- DC Jack
- DEC
- DECW (SPC700)
- DEC (SPC700)
- DEC (Super FX)
- DEX
- DEY
- DIV2 (Super FX)
- DIV (SPC700)
- DI (SPC700)
- DMA Circuit
- DMA Control
- DMA Destination Start Address
- DMA Source Device Start Address
- DMA Terminal Counter
- DMA channel usage in SMW
- DSP1
- DSP1/Attitude
- DSP1/Distance
- DSP1/Gyrate
- DSP1/Inverse
- DSP1/Multiply
- DSP1/Objective
- DSP1/Parameter
- DSP1/Polar
- DSP1/Project
- DSP1/Radius
- DSP1/Range
- DSP1/Raster
- DSP1/Rotate
- DSP1/Scalar
- DSP1/Subjective
- DSP1/Target
- DSP1/Triangle
- DSP2
- DSP3
- DSP4
- DSP (disambiguation)
- DSP Area
- DSP Interface Register
- DSW1
- DXB
- Dark Blue Bus (disambiguation)
- Darlington triad
- Data Bus/Bank Address Buffer
- Data Bus (disambiguation)
- Data Output Register
- David Whittaker Sound Engine
- David Whittaker Sound Engine/Build Sorting
- Decimal Mode
- Derailment
- Destination Code
- Destination Register
- Destructive return
- Digital Mixer
- Direct Color
- Direct Memory Access
- Direct Page
- Direct Page Addressing
- Direct Page Bit Addressing
- Direct Page Bit Relative Addressing
- Direct Page Flag
- Direct Page Immediate
- Direct Page Indexed, X Addressing
- Direct Page Indexed, Y Addressing
- Direct Page Indexed Indirect, X Addressing
- Direct Page Indirect Addressing
- Direct Page Indirect Indexed, Y Addressing
- Direct Page Indirect Long Addressing
- Direct Page Indirect Long Indexed, Y Addressing
- Direct Page Register
- Direct Table Addressing
- Display Area
- Display Period
- Display Priority Order
- Dither Flag
- DiztinGUIsh
- Donkey Kong Country