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  • [[Category:ASM]]
    16 bytes (2 words) - 10:08, 18 December 2023
  • === ASM patchers ===
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  • [[Category:ASM]]
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  • ...as well. Patches usually contain uncompiled 65C816 assembly (ASM) in the .asm file format. All patches are compiled using [[Asar]], although previously d
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  • [[Category:ASM]]
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  • * ''Comprehensive Super FX ASM Guide'', part C (Basic operations): https://www.smwcentral.net/?p=viewthrea [[Category:ASM]]
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  • '''UberASM Tool''' is a tool made for inserting custom [[ASM]] code on levels, overworld, game modes, status bar and global without need ...condition, ideal from beginners to advanced users interested in inserting ASM snippets for [[Super Mario World]]. Although the tool currently only suppor
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  • [[Category:ASM]]
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  • [[Category:ASM]]
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  • * Automatically generate [https://en.wikipedia.org/wiki/Assembly_language ASM] codes * Write ASM via the integrated text editor.
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  • [[Category:ASM]]
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  • [[Category:ASM]]
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  • ...in [https://www.smwcentral.net/?p=section&a=details&id=4750&r=0 Ersanio's ASM tutorial V2.1]. [[Category:ASM]]
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  • [[Category:ASM]]
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  • [[Category:ASM]]
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  • ...16 tile that gives that tile special behavior. Custom blocks are a kind of ASM hack.
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  • [[Category:ASM]]
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  • ...complex patch made for Super Mario World, SA-1 Pack requires to all other ASM patches apply a [[RAM remap]] for warranting compatibility with the patch. [[Category:Super Mario World]] [[Category:ASM]]
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  • [[Category:ASM]]
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  • [[Category:ASM]]
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  • ...ssembler) is an assembler made for 65c816 ASM code made by Near/byuu. This ASM code can be run by the SNES, which makes it useful for hacking ''[[Super Ma start xkas by typing: xkas.exe (patch name).asm (rom name).smc
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  • [[Category:ASM]]
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  • [[Category:ASM]]
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  • ...o (disassembling) and from (assembling) 65c816 assembler language code (or ASM for short), which is the same thing as 65c816 machine language, but is repr ...tes game code with code of your own, that you put in a text file in 65c816 ASM format. Your code is translated into machine language that can be read and
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  • [[Category:ASM]]
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  • [[Category:ASM]]
    376 bytes (53 words) - 09:13, 1 December 2023
  • ...otation most commonly used throughout the world of hacking and computing. .ASM files use "$" to indicate a hex number. If you're making a custom layout on In the world of ASM hacking and programming, the following categories are used when dealing wit
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  • [[Category:ASM]]
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  • ...be applied to individual internal modifications, especially in regards to ASM hacks.
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  • [[Category:ASM]]
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  • [[Category:ASM]]
    542 bytes (74 words) - 18:39, 25 July 2023
  • ...werups/wiki/1.-Main-Page Custom Powerups] patch is a package of a bunch of ASM hacks mainly created by [[User:MarioE|MarioE]] and [[User:LX5|LX5]] with th * Easy to use "add-on" engine to include specific ASM hacks for your powerups
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  • [[Category:ASM]]
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  • === ASM Challenges === Something that uses ASM instead would be interesting for motivating and developing skills for new a
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  • [[Category:ASM]]
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  • <br>[[Asar]] - ASM Inserter for Super Mario World <br>[[Uber ASM Tool]] - ASM Inserter for Super Mario World
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  • ...er, it is almost always a better idea to read and write assembler code (or ASM for short), and use an assembler to convert that to machine code, and use a
    491 bytes (84 words) - 00:39, 10 November 2019
  • [[Category:ASM]]
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  • ...10 exit Kaizo: Light hack by [[User:nambona890|Nambona890]], with a lot of ASM and some light glitch abuse.
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  • ...heLX5/Powerups/wiki/1.-Main-Page Custom Powerups] é um conjunto de códigos ASM criados principalmente por [[User:MarioE|MarioE]] e [[User:LX5|LX5]] com o * Sistema de "add-on" fácil de usar para adicionar seu propio código ASM especifico para seus powerups.
    4 KB (623 words) - 11:09, 24 August 2019
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  • ...wiki/1.-Main-Page Custom Powerups] es una compilación de varios códigos de ASM creados principalmente por [[User:MarioE|MarioE]] y [[User:LX5|LX5]] con el * Sistema de "add-on" fácil de usar para añadir tus propios códigos ASM especificos para tus powerups
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  • ...es of sprites upon insertion via Sprite Tool. The file either points to an ASM file to use as the sprite's code, or provides the number of an original Sup ASM file - This is the ASM file to be used as the code for a custom sprite.
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  • ...tral.net/?p=section&a=details&id=14709 Raidenthequick's Better Middle Ring ASM patch]. == ASM Patches ==
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  • There are approximately 91 opcodes in ASM. They are divided into different categories. [[Category:ASM]]
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  • Useful code snippets for the 65c816 ASM and general SNES hardware. ; NMSTL compatible. Tested against Level ASM, Overworld ASM.
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  • ...://github.com/InsaneFirebat/sm_practice_hack/blob/master/src/custompresets.asm#L260 [[Category:ASM]]
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  • <li>Open "sa1.asm" and change this to 0: ...do it manually, just copy the file "DynamicZDefines.asm" and put it on "./asm/ExtraDefines".
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  • * Don't put the whole code on a single ASM file. ...nd a hdma code containing layer_wavy.asm, gradient_wavy.asm and brightness.asm
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  • His stages tend to be more simple ASM showpieces, though he has been showing more effort in level design in the 2 ...Uber Homing'' and ''One Room Studio Castle'' stages, showcasing impressive ASM for the time and high levels of challenge. For VIP6 he also attempted to ma
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  • == ASM ==
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  • ...is of course possible to generate cluster sprites by other means, such as ASM hacks.
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  • *Load Poses Dynamically: Allows to load poses for Dynamic Sprites from any ASM code. ...pose that is registered in the system anywhere on the screen and from any ASM code. The way of drawing is totally optimized for each pose, basically all
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  • For this tutorial, it's assumed that the developer has previous knowledge of ASM like using basic commands, branching, and indexing. This tutorial is based ...any sector under the routine "SpriteCode". Just try to be tidy, because in ASM it's very easy for the code to become a disaster. Once this routine is crea
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  • ..._Mix|the "VIP & WALL Mix" series]]. There was also an impressive amount of ASM put into it graphically, highlights including the transition effect and cre
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  • <nowiki>*)</nowiki> Used by a Lunar Magic ASM hack: If set, the H bit will be used <nowiki>**)</nowiki> Used by a Lunar Magic ASM hack: High bit of destination level (only if the U bit is set)
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  • [[Category:Super Mario World]] [[Category:ASM]]
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  • ...amente: Permite cargar poses para Sprites Dinámicos desde cualquier código ASM. ...a en el sistema en cualquier lugar de la pantalla y desde cualquier código ASM. La forma de dibujar esta totalmente optimizada para cada pose, básicament
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  • * [[How to apply ASM patches]]
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  • Open the file "sa1.asm", in the line: For sprites, add to the correspondant labels the name of the ".asm" sprite file. For example:
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  • ...te tutorial se presume que el desarrollador tiene conocimientos previos de ASM como el uso de comandos básicos, branching e indexación. Este tutorial es ...or debajo de la rutina "SpriteCode", solo intenta ser ordenado, ya que, en ASM es muy fácil que el código quede hecho un desastre. Una vez creada esta r
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  • ...claimed to have coded ASM for the project, he forgot to put himself on the ASM Coders list during the Credits. ...thing to fall in the process. Also, the screen where it activates "Falling.asm" contains a functioning code where you can get the same result if you manua
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  • ...was remotely related to Krack The Hack was an upload by Daizo showing off ASM of a [https://www.youtube.com/watch?v=y3IEJwRkW-M "Yoshi Coin Exit" levelas
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  • Abrir el archivo "sa1.asm" y en la linea: ...los sprites, agrega en los labels correspondientes el nombre del archivo ".asm" del Sprite. Por ejemplo:
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